Revision History

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Revision History for ISXBJ

Summary
Any time there are updates, they will be posted below with what changed, and if any new files were updated.

Early Development Items

  • Note: These are items on my task list, but will NOT be released with the next update.


BJ Inventory

  • Inventory Tab
    • Ability to create/read through a crafted items list to be loaded into OgreCraft and EQ2Craft
      • Pricing
        • Ability to set the price of every item in a box to the same price
    • Guild Bank
      • Add/Remove coin from guild bank # 1-4
  • HARVESTABLES TAB
    • Amenities Section
      • Add statistics for how many of each item are retrieved in a session.
      • Add account checking. If the next character in line is on the same account as the previous one, just do a /camp character instead of going to login screen.
  • NEW MISCELLANEOUS TAB
      • BJ Item Finder
      • Usage: BJ ItemFinder
        • Scans the inventories of all connected sessions and reports back of the item you were searching for exists


BJ Recipe Information

In Development Items

ISXBJ - 2015.11.01, Patch # 125

BJQuestCreator-2015.09.05, Version 2.10

  • Added a new BJ Command: World_Travel_Map
    • Parameter 1 = For Who
    • Parameter 2 = Name of Destination
    • Description = Selects the desired destination on any travel map and travels to it. NOTE: The map must already be opened.

BJQuestBot-2015.11.01, Version 2.25

  • Queue Page
    • Added an Advanced User option for Zone Door Override
      • You can set the door option number you wish to use for that character by providing the zone name and door option number. Quest Bot will compare the current queued quest zone name with the override list when selecting a door number.

In Open Testing (BJ Test Server)

Download the Test Patcher dll file here!

Not Available Yet... Hold Yer Horses!


Available to be Patched

In Closed Testing (BJ Dev Server)

Waiting to be Patched

Available to be Patched

Released Versions

ISXBJ - 2015.11.01, Patch # 124 - (Current Version)

ISXBJ Extension

  • Quest Bot: Solo Edition and Quest Bot: Heroic Edition subscriptions have been merged into a single Quest Bot subscription.
    • If you had an active subscription to both, your remaining time was added together.
  • ISXBJ will now display the BJ Scripts Terms of Service page when it is loaded on Innerspace Session 1 (IS1). All other sessions will unload ISXBJ until you accept the ToS. When the ToS is accepted, ISXBJ will be reloaded on all local sessions.

BJQuestBot-2015.11.01, Version 2.24

  • Will now wait for BJ Movement encounters (AoM+) to complete before it continues it's functions.
  • All Quest Bot heroic restrictions have been lifted. You are free to bot as many characters as you want in any zone.
  • The loop limit has been increased from 5 to 1000. The idea is to set the limit to something that won't be reached. If you are able to reliably reach 1000 loops, let me know and I'll increase it.
  • You may now add an unlimited number of quests to the queue.
  • The restrictions on adding the same zone to the queue has been removed. You may now add the same zone to the queue multiple times.

BJMovement-2015.11.01, Version 1.88

  • Will now broadcast to other scripts when an encounter is active.
  • Zavithloa: The Hunt (Event Heroic)
    • Should no longer terminate the encounter coding when an ornate or exquisite chest is dropped.
ISXBJ - 2015.09.10, Patch # 123

BJQuestBot-2015.09.10, Version 2.23

  • Looping should no longer check the current zone for a zone timer unless there is only one zone in the queue. Instead, it will check the next zone in the queue list.

BJZoneInformation-2015.09.10, Version 1.01

  • Added information for the following zones:
    • The Thundering Steppes
      • The Cove of Decay
    • Nektulos Forest
      • The Tombs of Night
      • Nektropos Castle
    • Everfrost
      • Miragul's Menagerie
      • Icy Diggs
    • Skyshrine: The City of Dracur
      • Covenant District, Covenant District (Challenge)
      • Lyceum of the Recondite, Lyceum of the Recondite (Challenge)
      • Dracur Prime, Dracur Prime (Challenge)
      • Skyshrine: The Underdepths
ISXBJ - 2015.09.05, Patch # 122

ISXBJ Extension

  • BJ Quest Share now has an End command: BJ End QuestShare

BJQuestBot-2015.09.05, Version 2.22

  • The person actively running Quest Bot will now ask their group mates for group leader when starting the quest steps.
  • The person actively running Quest Bot will now change your EQ2 group loot options based on your selections on the Quest Bot Loot Page.
    • Leader Only:
      • Sets Leader Only Looting
      • Sets Rarity to Legendary+
      • Sets Auto Loot Mode to None
  • Quest Bot will now suspend the viewing of your mount. This does not turn your mount off. It only affects the visual of you on a mount.
  • The HP and Mana checks during a navigation step have been moved after the combat check.
  • Added a new checkbox to the Settings Page: Dynamic Ignore Ally Health
    • If checked, this will only wait for health if it is your health that is below the threshold. It will ignore the health of your allies.
  • Added a new checkbox to the Settings Page: Dynamic Ignore Ally Mana
    • If checked, this will only wait for mana if it is your mana that is below the threshold. It will ignore the mana of your allies.
  • Added a new checkbox to the Settings Page: Dynamic Ignore Ally Aggro
    • If checked, this will only wait for aggro if you are the one with aggro. It will ignore the aggro of your allies.
  • Renamed the checkbox Campspot in Combat to Dynamic Campspot in Combat to better reflect that this checkbox does not save with the character profile.
  • Renamed the checkbox Enable Forced Walking to Dynamic Forced Walking to better reflect that this checkbox does not save with the character profile.
  • Corrected a bug with the Auto Target When Hated routine that would ignore aggro on yourself. You are now considered an ally of yourself!
  • The person actively running Quest Bot will now only tell their team if Quest Bot is active or not.
  • Harvester: Added a 5m max height check. If the node is greater than 5m above your head, you will ignore it.
  • Harvester: Corrected a bug that would prevent Quest Bot from pausing correctly and allowing you to change your page on the UI.
  • Harvester: Will now ignore nodes that are currently in use due to other people harvesting them. It will still attempt to harvest it once.
  • Harvester: Will now ignore nodes that give the message: Can't see target.
  • Tradeskill Writs: Quest Bot can now perform tradeskill writs! This includes tradeskill instances, open world and your house!
  • Queue Looping has been enabled for general use with a limit of 5 loops. This should provide approximately 7.5 hours of loop time if you can clear your zone within the 90 minute minimum lockout.
  • Added a new checkbox to the Settings Page: Reset Zone Timers
    • If enabled, this will zone out of the instance and reset the next zone in the queue before entering it.
  • The following zones have been added to the allowed heroic zones:
    • The Firemyst Gully
    • The Cove of Decay
    • Chamber of Immortality
    • Miragul's Menagerie
    • Nektropos Castle
    • Nektropos Castle: The Return
    • The Eternal Gorge
    • The Condemned Catacomb
    • Invasion of the Vale
    • The Tower of the Drafling
    • Deathfist Citadel
    • Icespire Summit
    • The Forbidden Sepulcher
    • Acquisition
    • Unearthing
    • The Underrot Caverns: Fetid Halls
    • Dire Hollow: Infernal Echoes
    • The Tombs of Night
    • The Tombs of Night: A Search For Answers
    • The Tombs of Night: Retribution

BJInventory-2015.09.05, Version 1.60

  • Broker will now use the bulletin board inside of housing if it's less than 10m away.
  • Corrected a mismatch issue with raw and rare harvests and the resource file. This should fix trading and brokering of these items.
  • Broker Placing: Attuneable Equipment has been removed from the parameters for Items and split into three new item types: Armor, Weapon and Shield
  • Trading: Attuneable Equipment has been removed from the parameters for Items and split into three new item types: Armor, Weapon and Shield

BJQuestCreator-2015.09.05, Version 2.09

  • Added a new command to BJ Commands: Search_For_Quest
    • Search_For_Quest
      • Description: Searches for a specific quest. Will delete the last acquired quest if it does not match it's requirements.
      • Parameter 1 = Search Parameter (ie. Qst ID, Qst Name, Description, Arg#1, Arg#2, etc.)
      • Parameter 2 = Search Text (This is the text you want to search for.)
      • Parameter 3 = Share With Group (TRUE or FALSE)
      • Parameter 4 = Quest Actor Name
      • Parameter 5 = Dialogue Type (Conversation or Choice Window)
      • Parameter 6 = Dialogue Options (ie. 1-1-3 This would select the first option, first option and then third option.)
  • Added a new command to BJ Commands: Reply_Dialogue
    • Reply_Dialogue
      • Description: Replies to the dialogue choice.
      • Parameter 1 = For Who
      • Parameter 2 = Dialogue response number
  • Added a new set of Actions: Ogre Craft Commands
    • Description: Will be used for loading and interacting with Ogre Craft.
  • Added two new commands to Ogre Craft Commands: Load_OgreCraft_Queue_File and Start_Craft_Queue
    • Load_OgreCraft_Queue_File
      • Description: Loads Ogre Craft with the desired queue file.
      • Parameter 1 = For Who
      • Parameter 2 = Queue File Name
    • Start_Craft_Queue
      • Description: Start the Ogre Craft queue file.
      • Parameter 1 = For Who
ISXBJ - 2015.08.08, Patch # 121

BJQuestBot-2015.08.08, Version 2.21

  • Corrected a crash bug with the Harvester routine.
  • Corrected a bug that would cause the auto target when hated routine to fail.

BJInventory-2015.08.08, Version 1.59

  • Added support for using a broker not in a guild hall for the TLE servers. It should no longer attempt to use the gold member feature of broker anywhere.
ISXBJ - 2015.08.01, Patch # 120

BJMovement-2015.08.01, Version 1.87

  • Updated relay all to relay ${OgreRelayGroup} and relay 'all other' to relay 'Other ${OgreRelayGroup}'
  • F.S.Distillery: Distill or Be Killed (Heroic)
    • Charanda Challenge Mode
      • Corrected a bug that would cause GR1 and GR5 to run through the middle of the room if Portia was closer to the South wall.
      • Corrected a bug that would cause people to get stuck in the corner if Portia continued to target them after she had fallen down.
      • Greatly changed the avoidance routes used to be better at staying away from Portia. NOTE: If she falls down right next to a group member and then picks that group member when she stands up, there is not enough time to save the toon. Sorry.
      • Added a backup plan for closing the doors if GR2, GR3 or GR5 are currently staying away from Portia. GR1, GR4 and GR6 will now help close doors when their counterparts are entertaining Portia.
      • Added a re-adjustment check to ensure that you are actually inside of the glowing areas near the doors.
  • Zavithloa The Hunt (Event Heroic)
    • Scouts will no longer joust in. This is to prevent them from getting stuck on rocks or behind the broken egg shells.

BJQuestBot-2015.08.01, Version 2.20

  • Updated relay all to relay ${OgreRelayGroup} and relay 'all other' to relay '${OgreRelayGroup} Other'
  • Corrected a bug with targeting the nearest hated mob. It should no longer target random mobs that are out of range.
  • F.S.Distillery: Distill or Be Killed (Heroic)
    • Quest Bot will no longer crash when the flythrough movie is displayed after killing Charanda.
  • Integrated Content:
    • FS Distillery Distill or Be Killed (Heroic) (Farm EM)
    • FS Distillery Distill or Be Killed (Heroic) (Farm HM)
    • FS Distillery Distill or Be Killed (Heroic) (Full EM)
    • FS Distillery Distill or Be Killed (Heroic) (Full HM)

BJQuestCreator-2015.08.01, Version 2.08

  • Added Harvester to the list of available BJ Command Actions.
    • Description: Sets the options for harvesting.
    • Parameter 1 = Enabled (TRUE or FALSE)
    • Parameter 2 = Scan Distance
    • Parameter 3 = Roaming Mode Enabled (TRUE or FALSE) - Roaming Mode will scan for new resources after every successful harvest.
    • Parameters 4 - 10 = Scan for Resource Type: Ore, Gem, Wood, Root, Den, Shrub, Fish (TRUE or FALSE)
    • BJ Commands
      • Wait
        • Added a new type of wait that will wait until a script either exists or doesn't exist.
          • Parameter 1 = Script Check
          • Parameter 2 = Script Name to Check
          • Parameter 3 = Exists or Not_Exists
ISXBJ - 2015.07.24, Patch # 119

BJQuestCreator-2015.07.24, Version 2.07

  • Added Jump to the list of available BJ Commands Actions.
    • Parameter 1 = For Who
  • Added Use_Item to the list of available BJ Commands Actions.
    • Parameter 1 = For Who
    • Parameter 2 = Item Name
    • Parameter 3 = Method (IE. Use or Examine)

BJMovement-2015.07.24, Version 1.86

  • The Fabled Crypt of Valdoon (Heroic)
    • Elenorel the Beast Tamer
      • Command: Set up for BJ Elenorel
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Elenorel the Beast Tamer doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named into the side room. Everyone will toggle on walk when they have the fear and toggle it off when they are no longer feared.
  • The Fabled Crypt of Valdoon (Advanced Solo)
    • Elenorel the Beast Tamer
      • Command: Set up for BJ Elenorel
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Elenorel the Beast Tamer doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named into the side room. Everyone will toggle on walk when they have the fear and toggle it off when they are no longer feared.
  • The Fabled Achadechism (Advanced Solo)
    • Kelzaral the Animator
      • Command: Set up for BJ Kelzaral
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Kelzaral the Animator doesn't exist, you are further than 30m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named through the group and place it's back against the wall.
  • The Fabled Court of Innovation (Advanced Solo)
    • Power Cell Levers
      • Command: Set up for BJ Levers
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: It will auto disable after 28 seconds when it finishes the levers. Don't move anywhere.
      • Description: GR1 will pull all of the combinations for the levers.
    • Master Control Protocol
      • Command: Set up for BJ MCP
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Master Control Protocol doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named and spin it. The group will camp spot behind it. GR1 will search for the cog, pick it up and then use it at 16%.
  • Update: The BJ Movement button that is injected into the OgreBot UI has had it's position moved up one space to avoid conflicting with the new OgreConsole button.

BJQuestBot-2015.07.24, Version 2.19

  • Queue Page
    • Revamped this page to make it easier to use.
      • To add a quest to the queue:
        • 1. (Left Side) Select it from the list of Available Quests.
        • 2. (Right Side) Enter the exact zone name including proper capitals into the text entry or press the Current Zone Name button while inside the zone to automatically add the name to the text entry.
        • 3. (Middle) Press the Add to Loop button to add it to the queue.
      • Restrictions: You can only have up to three unique zones in the queue at a time. If you try to add a zone name that already exists in the queue it will show an error message in the console. If you try to add more than three zones to the queue, the top quest will removed and the latest one added to the bottom of the queue.
    • The Available Quest Listbox should once again show Developer quest files.
  • Queue, Zoning and Zone Resetting Mechanics
    • This has seen a large overhaul that started with Patch # 118 and should be completed with Patch # 119. To increase reliability, the queue system now uses BJ Zone Information for the following information:
      • Zone Door Option Number - Which zone to choose from the outside door options.
      • Last Zone Timer - When was the last time you received a zone timer?
      • Current Zone Timer Start - What time did you enter the current zone?
      • Current Zone Minimum Lockout - What is the current zone's minimum lockout?
    • It will use the above information to track when it is able to reset the zone timers. When Quest Queue Looping is enabled (in a future update), it will wait inside the last zone in the queue if the first zone in the queue is not ready to be reset.
  • BJ Commands
    • Mouse_Controls
      • Corrected a bug that was preventing LeftClick from functioning correctly.
  • Integrated Content
    • Update: The Fabled Crypt of Valdoon (Heroic) to smooth out some pulls, pick up additional quests and collect all shinies.
    • Added: The Fabled Acadechism (Advanced Solo)
    • Added: The Fabled Court of Innovation (Advanced Solo)
    • Added: The Fabled Crypt of Valdoon (Advanced Solo)
    • Added: EoF AS Fabled Zones Queue.xml
ISXBJ - 2015.07.13, Patch # 118

BJQuestBot-2015.07.13, Version 2.18

  • The following zones have had Quest Bot Files integrated into the extension:
    • Zavithloa The Hidden Caldera (Heroic)
    • Zavithloa The Hunt (Event Heroic)
    • Zavithloa The Lost Caverns (Heroic)
  • Added the following Queue Files to the patcher:
    • AoM Heroic Zavithloa Queue.xml
  • Fixed a bug that would not properly save the state of OgreBot's Move2Area checkbox when searching for collectibles.

BJMovement-2015.07.09, Version 1.86

  • Zavithloa The Lost Caverns (Heroic)
    • The Swamp Mother
      • Changed the location of the set up spot to the first island to make things easier for Quest Bot.
ISXBJ - 2015.07.13, Patch # 117

BJQuestBot-2015.07.13, Version 2.17

  • Added additional pauses to the loot routine. This should "hopefully" stop you from looting if QB is paused.
  • Corrected a bug where navigation files were failing to load correctly.
ISXBJ - 2015.07.12, Patch # 116

BJZoneInformation-2015.07.12, Version 1.00

  • Command: BJ ZI
  • Purpose: Will be launched when ISXBJ successfully authenticates. I will manually enter zone information for me to use in other scripts. It will automatically log your zone timers and store them for future use.
  • Note: This script will replace the portion of code that Quest Bot uses for zone queuing and so far has been much more reliable.

BJQuestCreator-2015.07.12, Version 2.06

  • BJ Commands
    • Wait
      • Added a new wait condition: Group Not Ready
        • Description: This will wait until all group members are in zone and within 20m of the character actively running Quest Bot.

BJQuestBot-2015.07.12, Version 2.16

  • Greatly reworked the way that the user can start it. There are now two modes available: Basic and Advanced.
  • Advanced Mode is how everything has been working to date. You can customize your settings and run content files that you create or download yourself.
  • Basic Mode is pre-configured. I will set your settings the way that I feel will provide you with the best chance of completing the zone. If you want different settings, you can switch to advanced mode and change them yourself. Basic Mode does not have a queuing system yet. That will be added back in a future patch. I want to ensure that Basic Mode quest loading works first.
    • Usage: Have Quest Bot passively running on all sessions within the group. Enter your zone and press Start Quest. If your current zone has an available integrated Quest Bot file, it will start running.
  • Removed the Toggle Developer Mode checkbox.
  • Consolidated the Available Quests listbox. Integrated quests will show up exactly as they have been. Developer quests (or quest files from the Quest folder) will now be marked with a (DEV) at the end.
  • Added the confirming of heirloom and no-trade loot.
  • Added a checkbox to the Settings Page: Allow Pre-Buffs
    • If a content file calls for a prebuff and this checkbox is disabled, it will NOT prebuff.
  • Content File Changes:
    • Fabled Court of Innovation (Heroic)
      • Updated the timing for the levers to improve kills times.
      • Added a couple of waits at the end of the file to assist in Queuing.
    • Fabled Acadechism (Heroic)
      • Added a couple of waits at the end of the file to assist in Queuing.
  • Search_For_Collectible
    • Quest Bot should now defend itself from hostile mobs while attempting to collect shinies. If it is interrupted due to combat, it will not loot the shiny so content creators should clear shiny areas beforehand.
ISXBJ - 2015.07.09, Patch # 115

BJInventory-2015.07.09, Version 1.58

  • Inventory
    • Corrected a bug with placing items on the broker.
    • Corrected a bug that was blocking transmuting and salvaging from working that was related to the May 7, 2015 ISXEQ2 update. How did nobody report this?
    • Re-wrote how the script caches the character's inventory contents. This should fix the sporadic CustomInventory crashes and as a side effect, the scanning speed of inventory contents has been greatly improved.
      • This was a bit of a patch job, as a complete overhaul would be needed to convert to the new method. Maybe in a future patch... (Report any weird bugs please!)

BJQuestBot-2015.06.24, Version 2.15

  • QB should no longer complain (incorrectly) about your subscription status if you evac or zone while it is running.
  • Search For Collectibles will now turn on Move to Area before attempting to move to the collectible and turns it off afterward if it was off to start with.
  • The following zones have had Quest Bot Files integrated into the extension:
    • The Fabled Acadechism (Heroic) - by bjcasey
    • The Fabled Court of Innovation (Heroic) - by bjcasey
    • The Fabled Crypt of Valdoon (Heroic) - by Red

BJQuestCreator-2015.07.09, Version 2.05

  • Added a new BJ Command: Pre_Buff
    • Parameter 1 = Amount of time to prebuff in seconds
    • This will make the character target themself and engage auto attack.
  • Added a new BJ Command: Execute_Atom
    • Description: This will execute an atom.
    • Parameter 1 = For Who
    • Parameter 2 = Atom to Execute
    • Parameter 3 - 11 = Additional Atom Parameters
  • Move to Location
    • Run Point to Point
      • Added a new checkbox for Pre-Buffing for 10 seconds before beginning the navigation route.
      • Added a new checkbox for adding a slight (2 second) delay after completing a navigation route.
      • Added a new button that will add your current location to the run point to point navigation route.

BJMovement-2015.07.09, Version 1.85

  • The Fabled Achadechism
    • Kelzaral the Animator
      • Command: Set up for BJ Kelzaral
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Kelzaral the Animator doesn't exist, you are further than 30m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named through the group and place it's back against the wall.
  • The Fabled Court of Innovation
    • Power Cell Levers
      • Command: Set up for BJ Levers
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: It will auto disable after 28 seconds when it finishes the levers. Don't move anywhere.
      • Description: GR1 will pull all of the combinations for the levers.
    • Master Control Protocol
      • Command: Set up for BJ MCP
      • Required Group Roles: Group Role 1, Group Role 6
      • Auto-Disable Conditions: Master Control Protocol doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named and spin it. The group will camp spot behind it. GR6 will search for the cog, pick it up and then use it at 16%.
ISXBJ - 2015.06.24, Patch # 114

BJMovement-2015.06.24, Version 1.84

  • F.S. Distillery: Distill or Be Killed (Heroic)
    • Grogmaga
      • Command: Set up for BJ Grogmaga
      • Required Group Roles: Group Role 1, Group Role 2, Group Role 3, Group Role 4, Group Role 5, Group Role 6
      • Auto-Disable Conditions: Grogmaga doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone has a specific campspot and will use the nearest sturdy item to secure themselves when he starts his knockback routine. During the secure routine, your cast stack will be disabled temporarily.
    • The Red Corsair
      • Description: Everyone except for GR1 will now use/fire the cannon. OgreBot grind options are now disabled.
    • Charanda
      • Command: Set up for BJ Challenge Charanda
      • Required Group Roles: Group Role 1, Group Role 2, Group Role 3, Group Role 4, Group Role 5, Group Role 6
      • Auto-Disable Conditions: Charanda doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR2/GR4 will campspot near the west door. GR3/GR6 will campspot near the east door. GR1/GR5 will campspot near the south door. GR2, GR3 and GR5 will close their respective door when needed. GR1 will alternate between the named and Portia. When someone is "targeted" by Portia they will attempt to evade her.

BJQuestBot-2015.06.24, Version 2.14

  • The following zones have been added to the approved heroic list:
    • The Fabled Acadechism (Heroic)
    • The Fabled Court of Innovation (Heroic)
    • The Fabled Crypt of Valdoon (Heroic)
ISXBJ - 2015.05.10, Patch # 113

BJQuestBot-2015.05.10, Version 2.13

  • Navigation Routine
    • Added additional navigation debug information to assist in correcting a running off into the distance bug.
      • ForwardMove, FacePoint, Stopping navigation due to combat, Resuming navigation after combat
    • When combat is detected and ignore combat is false, the navigation routine will now wait for the combat routine to finish completely before resuming navigation. Previously, the navigation routine would only wait for combat to end before it started to resume navigation. This was typically before the combat routine was finished cleaning up after combat.
    • When combat is over and navigation is ready to be resumed it will now confirm that the current navigation point is further than the user defined P2P Sensitivity setting before pressing the move forward button.

BJInventory-2015.05.10, Version 1.57

  • Updated Salvage and Transmuting to be compatible with ISXEQ2 version 20150507.0002.
ISXBJ - 2015.05.04, Patch # 112

BJQuestBot-2015.05.04, Version 2.12

  • The following zones have been added to the approved heroic list:
    • F.S. Distillery: Distill or Be Killed (Heroic)
    • F.S. Distillery: Stowaways (Event Heroic)
    • F.S. Distillery: Stowaways (Challenge)
    • Charasis: Maiden's Chamber (Level Agnostic Dungeon)
    • Library of Erudin (Level Agnostic Dungeon)
    • Temple of the Faceless (Level Agnostic Dungeon)
    • The Deep Forge (Level Agnostic Dungeon)
    • Vasty Deep: The Conservatory (Level Agnostic Dungeon)

BJMovement-2015.05.04, Version 1.83

  • Brokenskull Bay: Bilgewater Falls (Heroic)
    • Captain Berlon Bilgewater
      • Corrected a typo in the autotarget list. Beron does not equal Berlon :(
  • BJ Immunities
    • Corrected a bug where the related Immunities file was not being downloaded.
ISXBJ - 2015.05.03, Patch # 111

BJInventory-2015.05.03, Version 1.56

  • Amenities Tab
    • Updated the Guild Hireling dialogue options to reflect the changes made by DBG.

BJMovement-2015.05.03, Version 1.82

  • F.S. Distillery: Distill or Be Killed (Heroic)
    • Yipnik
      • Command: Set up for BJ Yipnik
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Yipnik doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot near the sticky pot. The group will camp spot away from the sticky pot and then turn on move behind. When someone is ported to the pot, GR1 will release them.
    • Bull McCleran
      • Command: Set up for BJ Bull
      • Required Group Roles: Group Role 1, Group Role 6
      • Auto-Disable Conditions: Bull McCleran doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot near Bull McCleran. GR6 will campspot near the brazier. The group will camp spot with GR1 and then turn on move behind and joust in. GR1 and the group will entertain the named and adds while GR6 runs between the braziers and crates setting the crates on fire.
    • Valgan
      • Command: Set up for BJ Valgan
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Valgan doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
      • Description: Every will campspot near the purple bottle. After pull, GR1 will change campspot to the crate. When Valgan casts sack, GR1 will move to the group until Valgan cures the group.
    • Grogmaga
      • Command: Set up for BJ Grogmaga
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Grogmaga doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: Every will campspot between 2 tables.
    • The Red Corsair
      • Command: Set up for BJ Corsair
      • Required Group Roles: Group Role 1, Group Role 6
      • Auto-Disable Conditions: The Red Corsair doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: There are 2 phases to this fight. Throughout the fight, you CANNOT touch your mouse or things will go badly for you. Phase 1: GR1 will load an autotarget list for the add and hide in a safe place near where the cannon spawns. When it is safe to do so, GR1 will run out to the cannon and pick it up. It will then proceed to make it's way over to the shooting platform making sure to hide when needed. Once it reaches the platform, GR1 will rotate the object, zoom to first person, move the mouse to the center of the screen and place the item. When the item has been placed, it will return to the 3rd safe point. This ends phase 1. Phase 2: GR6 will move to the cannon when it has a cannon ball to use and it is safe to do so. It will load, fire the cannon ball and return to the safe spot until the named is dead.
    • Sea Dog Doogan and Mr. Bilge
      • Command: Set up for BJ Doogan
      • Required Group Roles: Group Role 1 and Group Role 4
      • Auto-Disable Conditions: Sea Dog Doogan and Mr. Bilge doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot near the switch. Everyone else will camp spot 15m away. GR4 will load an autotarget list and have everyone assist them. When Doogan gains his damage reduction buff, GR1 will pull the handle and joust towards the vat flow to remove it.
    • Grogmogo
      • Command: Set up for BJ Grogmogo
      • Required Group Roles: Group Role 1 and Group Role 6
      • Auto-Disable Conditions: Grogmogo doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot in the middle of the room. The rest of the group will temporarily campspot and then move behind/joust in. When Grogmogo wants another drink, GR6 will return to the campspot and wait for Grogmogo to make his bottle selection. As far as I could tell, there wasn't a way through ISXEQ2 to 100% know which bottle he was choosing. This script will make an educated guess which bottle he is going for based on the direction he is moving. This does cause problems in a few spots where his pathing is terrible. This scripts does get a majority of the bottles before Grogmogo.
    • Charanda
      • Command: Set up for BJ Normal Charanda
      • Required Group Roles: Group Role 1, Group Role 2, Group Role 3, Group Role 4, Group Role 5, Group Role 6
      • Auto-Disable Conditions: Charanda doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot in the middle of the room near the front. GR2/GR4 will campspot near the west door. GR3/GR6 will campspot near the east door. GR5 will campspot near the south door. GR2, GR3 and GR5 will close their respective door when needed. GR1 will alternate between the named and Portia.

Archived Patches

Archived Revision History