Astro Bot General Information

From BJ Scripts Wiki
Jump to: navigation, search

Mission Page

Available Agents

  • The Available Agents listbox is populated based on the information provided by the Agent Export file (\EveBJCommon\Astro Bot\Config Files\Agent_List.xml).
  • To run the Agent Export script type the following into the in-game Innerspace console: BJ Agent Export
    • The length of time required to complete the export is approximately 10 minutes. Do NOT warp or dock while it is running. It is best to perform an export while in the safety of a station.
  • After the export, the agents available will vary based on if you are in space or in a station.
    • In Space:
      • Agents who do not belong to a station and are currently in the same system as you will be added to the listbox.
    • In Station:
      • Agents who belong to your current station will be added to the listbox.

My Agents

  • Colours:
    • Tan = Regular/Active
    • Dark Grey = Inactive
    • Red = Agent is not available in the current station/solarsystem
    • Dark Red = Inactive/Agent is not available in the current station/solarsystem

ISXEVE Type IDs

  • Solar System = 5
  • Gallente Industrial Station = 3867

Being Attacked Detection Priority

  • The detection of being attacked has the following priority from top to bottom:
    • Actively being fired upon or any hostile action taken against you.
    • The Ignore Combat Status PC checkbox is enabled and there are PC ships ongrid with you that are not fleetmembers.
    • The Ignore Combat Status NPC checkbox is enabled and there are NPC ships ongrid with you that are on the NPC Rats List.

Module Activation Order

If any of the checks below fail, the module is skipped. Except for the module not being ready, when a module is skipped it will be deactivated if it is active.

  • Target Type: Self
    • Is the primary activation condition (PAC) true?
      • If PAC is AlwaysOn -- TRUE
      • If PAC is Combat:
        • If I'm being attacked -- TRUE
        • If Attack Non-Hostile PC is checked and Combat Target Queue has entries -- TRUE
        • If Attack Non-Hostile NPC is checked and Combat Target Queue has entries -- TRUE
    • Are the secondary activation conditions true?
    • Is the module ready?
  • Target Type: Combat
    • Is the target set and does it still exist?
    • Is the primary activation condition true?
    • Are the secondary activation conditions true?
    • Is the target within the modules range?
    • Is the module ready?

Available Missions

The following missions are available from the patcher:
Career - Military:

  • Cash Flow for Capsuleers (1 of 10)
  • Cash Flow for Capsuleers (2 of 10)
  • Cash Flow for Capsuleers (3 of 10)
  • Cash Flow for Capsuleers (4 of 10)
  • Cash Flow for Capsuleers (5 of 10)
  • Cash Flow for Capsuleers (6 of 10)
  • Cash Flow for Capsuleers (7 of 10)
  • Cash Flow for Capsuleers (8 of 10)
  • Cash Flow for Capsuleers (9 of 10)
  • Cash Flow for Capsuleers (10 of 10)

Career - Advanced Military:

  • The Swap (1 of 10)

Security:

  • Gone Berserk
  • Rogue Drone Harassment
  • Smuggler Interception
  • Unauthorized Military Presence

Distribution:

  • Tightening Security
  • A New Venture - Education is Key (1 of 5)
  • A New Venture - Right People (2 of 5)
  • Supplies For The Needy
  • Save The Children
  • Party Goods
  • Miracle Drug
  • Cool Cat
  • Breakdown
  • Army Recruits
  • Arms Dealer
  • Rancorous Researcher (1 of 5)
  • Rancorous Researcher (2 of 5)
  • Rancorous Researcher (3 of 5)