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bjcasey
ISXBJ Patch Notes
10 May 2015

ISXBJ - 2015.05.10, Patch # 113

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BJQuestBot-2015.05.10, Version 2.13

  • Navigation Routine
    • Added additional navigation debug information to assist in correcting a running off into the distance bug.
      • ForwardMove, FacePoint, Stopping navigation due to combat, Resuming navigation after combat
    • When combat is detected and ignore combat is false, the navigation routine will now wait for the combat routine to finish completely before resuming navigation. Previously, the navigation routine would only wait for combat to end before it started to resume navigation. This was typically before the combat routine was finished cleaning up after combat.
    • When combat is over and navigation is ready to be resumed it will now confirm that the current navigation point is further than the user defined P2P Sensitivity setting before pressing the move forward button.

BJInventory-2015.05.10, Version 1.57

  • Updated Salvage and Transmuting to be compatible with ISXEQ2 version 20150507.0002.
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bjcasey
ISXBJ Patch Notes
04 May 2015

ISXBJ - 2015.05.04, Patch # 112

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BJQuestBot-2015.05.04, Version 2.12

  • The following zones have been added to the approved heroic list:
    • F.S. Distillery: Distill or Be Killed (Heroic)
    • F.S. Distillery: Stowaways (Event Heroic)
    • F.S. Distillery: Stowaways (Challenge)
    • Charasis: Maiden's Chamber (Level Agnostic Dungeon)
    • Library of Erudin (Level Agnostic Dungeon)
    • Temple of the Faceless (Level Agnostic Dungeon)
    • The Deep Forge (Level Agnostic Dungeon)
    • Vasty Deep: The Conservatory (Level Agnostic Dungeon)

BJMovement-2015.05.04, Version 1.83

  • Brokenskull Bay: Bilgewater Falls (Heroic)
    • Captain Berlon Bilgewater
      • Corrected a typo in the autotarget list. Beron does not equal Berlon :(
  • BJ Immunities
    • Corrected a bug where the related Immunities file was not being downloaded.
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bjcasey
ISXBJ Patch Notes
03 May 2015

ISXBJ - 2015.05.03, Patch # 111

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BJInventory-2015.05.03, Version 1.56

  • Amenities Tab
    • Updated the Guild Hireling dialogue options to reflect the changes made by DBG.

BJMovement-2015.05.03, Version 1.82

  • F.S. Distillery: Distill or Be Killed (Heroic)
    • Yipnik
      • Command: Set up for BJ Yipnik
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Yipnik doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot near the sticky pot. The group will camp spot away from the sticky pot and then turn on move behind. When someone is ported to the pot, GR1 will release them.
    • Bull McCleran
      • Command: Set up for BJ Bull
      • Required Group Roles: Group Role 1, Group Role 6
      • Auto-Disable Conditions: Bull McCleran doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot near Bull McCleran. GR6 will campspot near the brazier. The group will camp spot with GR1 and then turn on move behind and joust in. GR1 and the group will entertain the named and adds while GR6 runs between the braziers and crates setting the crates on fire.
    • Valgan
      • Command: Set up for BJ Valgan
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Valgan doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
      • Description: Every will campspot near the purple bottle. After pull, GR1 will change campspot to the crate. When Valgan casts sack, GR1 will move to the group until Valgan cures the group.
    • Grogmaga
      • Command: Set up for BJ Grogmaga
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Grogmaga doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: Every will campspot between 2 tables.
    • The Red Corsair
      • Command: Set up for BJ Corsair
      • Required Group Roles: Group Role 1, Group Role 6
      • Auto-Disable Conditions: The Red Corsair doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: There are 2 phases to this fight. Throughout the fight, you CANNOT touch your mouse or things will go badly for you. Phase 1: GR1 will load an autotarget list for the add and hide in a safe place near where the cannon spawns. When it is safe to do so, GR1 will run out to the cannon and pick it up. It will then proceed to make it's way over to the shooting platform making sure to hide when needed. Once it reaches the platform, GR1 will rotate the object, zoom to first person, move the mouse to the center of the screen and place the item. When the item has been placed, it will return to the 3rd safe point. This ends phase 1. Phase 2: GR6 will move to the cannon when it has a cannon ball to use and it is safe to do so. It will load, fire the cannon ball and return to the safe spot until the named is dead.
    • Sea Dog Doogan and Mr. Bilge
      • Command: Set up for BJ Doogan
      • Required Group Roles: Group Role 1 and Group Role 4
      • Auto-Disable Conditions: Sea Dog Doogan and Mr. Bilge doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot near the switch. Everyone else will camp spot 15m away. GR4 will load an autotarget list and have everyone assist them. When Doogan gains his damage reduction buff, GR1 will pull the handle and joust towards the vat flow to remove it.
    • Grogmogo
      • Command: Set up for BJ Grogmogo
      • Required Group Roles: Group Role 1 and Group Role 6
      • Auto-Disable Conditions: Grogmogo doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot in the middle of the room. The rest of the group will temporarily campspot and then move behind/joust in. When Grogmogo wants another drink, GR6 will return to the campspot and wait for Grogmogo to make his bottle selection. As far as I could tell, there wasn't a way through ISXEQ2 to 100% know which bottle he was choosing. This script will make an educated guess which bottle he is going for based on the direction he is moving. This does cause problems in a few spots where his pathing is terrible. This scripts does get a majority of the bottles before Grogmogo.
    • Charanda
      • Command: Set up for BJ Normal Charanda
      • Required Group Roles: Group Role 1, Group Role 2, Group Role 3, Group Role 4, Group Role 5, Group Role 6
      • Auto-Disable Conditions: Charanda doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will campspot in the middle of the room near the front. GR2/GR4 will campspot near the west door. GR3/GR6 will campspot near the east door. GR5 will campspot near the south door. GR2, GR3 and GR5 will close their respective door when needed. GR1 will alternate between the named and Portia.
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bjcasey
Featured Articles
27 April 2015

Quest Bot Credit Rates Adjustment, April 2015

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I have adjusted the Quest Bot Credit Rates again to better reflect my idea of rewarding those who contribute Quest Bot files by using Quest Creator with affordable subscriptions.  The new rates have been set to allow the following circumstances:

  • If someone submits 1 Heroic Instance (400 credits) and is the first person to submit both, they will receive enough credits after they get approval to purchase a 1 month Quest Bot: Heroic Edition subscription.
  • If someone submits 1 Solo Instance (280) and is the first person to submit them, they will receive enough credits after they get approval to purchase a 1 month Quest Bot: Solo Edition subscription.
  • If someone submits 1 Solo Quest (280) and is the first person to submit them, they will receive enough credits after they get approval to purchase a 1 month Quest Bot: Solo Edition subscription.
  • The maximum amount of credits that can be redeemed at one time have been increased from 50% of the cart total, to 100% of the cart total!
  • You can spend your earned BJ Scripts Credits for a discount on anything in the store.  Each scenario reward is only a suggestion.

As always, Quest Bot Credit Rates are subject to change based on supply and demand.

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bjcasey
ISXBJ Patch Notes
26 April 2015

ISXBJ - 2015.04.26, Patch # 110

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BJQuestBot-2015.04.26, Version 2.11

  • Added the following zones to the approved heroic list:
    • Temple of the Faceless (Heroic)

BJIRC-2015.04.26, Version 1.00

  • This script will piggy back on the connection made by Ogre IRC and does not create it's own connection. Ogre IRC must be running for this script to function correctly.
  • All BJIRC commands must adhere to the following order:
    • !bjc (ForWho) -(Command) (CommandParameters)
      • ForWho follows the same allowed options that OgreIRC does. IE. Me, All, IRCNick
      • -Command always start with a hyphen.
      • CommandParameters never contain hyphens.

BJMovement-2015.04.26, Version 1.81

  • BJ Immunities Chain
    • Complete re-write (Yes, I know that I've already changed it twice, but I wasn't happy with how it was working.). This will break your existing Immunities button. (Sorry!)
    • Much more reliable when used in raids.
    • New parameter order is as follows:
      • Parameter 1 = SaveWho (Option: PlayerName)
      • Parameter 2 = ForWho (Options: Off | Me | Group | Raid | IRCG (IRC Group Only) | IRCR (IRC Raid))
      • Parameter 3 = DamageType (Options: Physical | Magical)
      • Parameter 4 = UseHealSpells (Opions: TRUE | FALSE)
      • Parameter 5 = UseStoneskinSpells (Options: TRUE | FALSE)
      • Parameter 6 = UseDeathInterventionSpells (Options: TRUE | FALSE)
      • Parameter 7 = UseMeleeAvoidSpells (Options: TRUE | FALSE)
      • Parameter 8 = UseAoEAvoidSpells (Options: TRUE | FALSE)
      • Parameter 9 = Loop (Options: TRUE | FALSE, Default = TRUE)
    • The spell priority information has been moved from inside of the script to a new file called: Immunity_Chain_Spells.xml
      • This file is located in your .../EQ2BJCommon/BJMovement/Saves/Immunity Chain Spells/ folder.
    • With the addition of IRC functionality, custom IRC commands are now used. See the announcement about BJIRC for more information.
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bjcasey
ISXBJ Patch Notes
15 April 2015

ISXBJ - 2015.04.15, Patch # 109

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BJInventory-2015.v, Version 1.54

  • Broker Buying
    • Corrected a typo in the purchasing of stacked items. It will try to purchase the amount that is listed on the broker. If it fails it will continue to decrease the amount purchased each time in the following interval: > 100, 100, 20, 1

BJMovement-2015.04.15, Version 1.80

  • Ssraeshza Temple: Taskmaster's Echo (Event Heroic)
    • Vaz'Din Sha'Kaz
      • Command: Set up for BJ VazDin
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Vaz'Din Sha'Kaz doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will camp spot and load an autotarget list. Everyone else will turn on move behind. GR1 will move around the circle to kill the channeling mobs before attacking the named.
    • Revenant Sha'Kaz
      • Command: Set up for BJ Revenant
      • Required Group Roles: Group Role 1, Group Role 2, Group Role 3, Group Role 4, Group Role 5, Group Role 6
      • Auto-Disable Conditions: Revenant Sha'Kaz doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
      • Description: Each group role is assigned it's own camp spot, with GR1 being placed in the center.
    • Echo of Mikazha
      • Command: Set up for BJ Echo
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Echo of Mikazha doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will load an auto target list for the adds. This encounter is an enhancement of the existing OgreBot grind options.
  • Ssraeshza Temple: Inner Sanctum (Heroic)
    • Pov Xin'Kaas
      • Command: Set up for BJ Pov
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Pov Xin'Kaas doesn't exist, you are further than 150m from the GR1 camp spot, or your entire raid is dead.
      • Description: This encounter is an enhancement of the existing OgreBot grind options. When Pov reaches 30% health, GR2-GR6 will change camp spot so that they are 20m from GR1. When Pov starts to cast his knockback, GR2-GR6 will immediately change camp spot to the floor below and GR1 will wait 2 seconds and then change camp spot to the floor below.
    • Stonefang
      • Command: Set up for BJ Stonefang
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Stonefang doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
      • Description: This encounter is an enhancement of the existing OgreBot grind options. Sets your campspot on everyone.
    • Kessatras Sonssiu
      • Command: Set up for BJ Kessatras
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Kessatras Sonssiu doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
      • Description: This encounter is an enhancement of the existing OgreBot grind options. Sets your campspot on everyone.
    • Kesa'Tra Xon'Xiu
      • Command: Set up for BJ Kesa
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Kesa'Tra Xon'Xiu doesn't exist, you are further than 120m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will camp spot in the middle and enable OgreFollow on everyone at a range of 2. Everyone else will turn off move behind and move to melee. When Kesa spawns the shadows, GR1 will change camp spots to avoid them when possible and return to the middle when they no longer exist. The better your DPS the less moves they need to do.
    • Arch Lich Rhag'Zadune
      • Command: Set up for BJ Rhag
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Arch Lich Rhag'Zadune doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
      • Description: This encounter is an enhancement of the existing OgreBot grind options. GR1 will load an auto-target list. When the second summoner dies, GR2-GR6 will turn on move behind and joust in.
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bjcasey
ISXBJ Patch Notes
12 April 2015

ISXBJ - 2015.04.12, Patch # 108

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BJQuestBot-2015.04.12, Version 2.10

  • Quest Queue - Will now end the script and display an error message if it is enabled, but the queue listbox is empty.
  • Search For Collectible will now pause longer while it is moving towards the collectible.
  • Auto Target When Hated will no longer ignore non-aggro mobs that are attacking you.
  • Quest Bot should no longer fight BJ Movement for navigation control when a set up command is issued. This should correct the stutter stepping when a command is given.
  • Massive overhaul of the debugging system. Debug information should now be more useful to the general population!
  • Corrected a bug that was crashing Quest Bot for characters with over 1000 Critical Chance. The comma in the number 1,000 was the culprit. We will see this same problem if we ever get enough critical chance to reach 1,000,000.
  • Characters that are at least level 96 or higher and are not grouped with now calculate their gear score.
  • Timed Waits will now display the remaining time (milliseconds) in the console if Quest Step Debugging is enabled.
  • AutoTargetWhenHated will no longer fight with IgnoreCombat While Moving. This should stop the constant target changes that were occurring if you were navigating and ignore combat was TRUE.
  • AutoTargetWhenHated will now target the nearest NPC/NamedNPC that is aggro on you or a group member. It will ignore NPC/NamedNPCs that are not attacking you/group members.

BJMovement-2015.04.12, Version 1.79

  • New atom is available through the OgreBot MCP Command List: BJ_Movement_Interrupts
    • This will toggle or cast interrupt spells through OgreBot.
  • Castle Highhold: No Quarter (Raid)
    • Grevog the Punisher
      • Command: Set up for BJ Grevog
      • Required Group Roles: Group Role 1, Group Role 4/Raid Group 1
      • Auto-Disable Conditions: Grevog the Punisher doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
      • Description: The set up location places the raid near Grevog. When they get the detrimental they will joust to the nearby pool to clear it. There are two different ways the encounter deals with berserk mode. 1) There is not a brawler in the raid. Enchanters will attempt to help the tanks drop aggro by casting Sever Hate on them. GR1 will target themselves. Hope for the best! 2) There is a brawler in the raid. Non-brawlers will target themselves for the entire fight. Brawlers will pull and tank the entire time. When berserk mode starts, they will FD as needed. This fight will function if you are in a single group or raid.
    • Zebrun the Torso
      • Command: Set up for BJ Zebrun
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Zebrun the Torso doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
      • Description: The set up location places the raid in the open area near Zebrun and GR1 near his doorway. When Zebrun gains his ability to kill at will, GR1 will navigate a path around him to kite him safely. This fight will function if you are in a single group or raid.
  • Zavith'loa: The Molten Pools (Raid)
    • Kerridicus Searskin
      • Command: Set up for BJ Searskin
      • Required Group Roles: Group Role 1/Raid Group 1, Group Role 1/Raid Group 2, Group Role 4/Raid Group 1, Ogre IRC is required for this fight.
      • Auto-Disable Conditions: Kerridicus Searskin doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
      • Description: The raid will stack in a pile near the named. Raid1GR1 will set up about 17m from the raid and Raid2GR1 will set up about 17m from the raid and 13m from Raid1GR1. Raid1/GR4 will act as MA and will load an auto-target list. Raid1GR1 will attempt to keep the named on them. Raid2GR1 will load an auto-target list and pick up the adds.
    • The Crumbling Icon
      • Command: Set up for BJ Crumbling
      • Required Group Roles: Group Role 1/Raid Group 1, Group Role 1/Raid Group 2, Group Role 1/Raid Group 3, Group Role 4/Raid Group 1, Ogre IRC is required for this fight.
      • Auto-Disable Conditions: The Crumbling Icon doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
      • Description: The raid will stack in a pile near the right side of the lava pool. You MUST have at least 3 fighters available and you cannot have a raid group without a fighter before a fighter group. Example: Raid group 1 has a fighter, raid group 2 has a fighter, raid group 3 has a fighter, raid group 4 does not have a fighter will work If in the example above, raid group 3 and raid group 4 were swapped, it will only detect 2 fighters in the raid and will not function correctly. Phase 1 (100% to 51%): Fighters will call out in Ogre IRC for a tank swap when they reach 6 increments of the detrimental buff. At this point, the fighter currently tanking the named will target themselves and wait for aggro to drop below 100, while at the same time the next fighter in line will move to the tank camp spot and pick up aggro. When the previous tank no longer has aggro, they will joust out to a safe distance behind the raid to allow the detrimental buff to decrease. Phase 2 (50% to 0%): All fighters will joust to the tank camp spot. Raid1GR1 will target the named, Raid2GR1 will load an auto-target list for one add and themselves and Raid3GR1 will load an auto-target list for the other add and themselves. When the Crumbling Icon calls out someone for death, they will activate BJ Immunity with stoneskins and death prevents to save themselves.
      • NOTE: If a toon is killed and ported to the entrance, you must run them back by hand and then re-issue the set up command.
    • Perador the Mighty
      • Command: Set up for BJ Perador
      • Required Group Roles: Group Role 1/Raid Group 1, Group Role 1/Raid Group 2
      • Auto-Disable Conditions: Perador the Mighty doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
      • Description: GR1/Raid2 will move up to the ramp to pull Perador, while everyone else waits at the bottom. Non-Fighters will hide behind a rock on pull and move out behind Perador when he is in position.
  • Brokenskull Bay and Castle Highhold Event Heroics
    • Corrected a typo that would cause some set up scripts in both zones to auto-disable due to a group wipe when the group was actually alive. Please report any other encounters where you see this problem.
  • Brokenskull Bay: Bosun's Private Stock (Event Heroic)
    • GR4 will now properly use the antidote every 15%.
    • The encounter coding will now auto-disable if Veerech the Vile can't be found. This auto-disable is special because it doesn't become active when the set up command is given. Instead, it is triggered when Veerech the Vile spawns.
  • Ssraeshza Temple (Heroic)
    • Unatu
      • Command: Set up for BJ Unatu
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Unatu doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will camp spot. Everyone else will move behind Unatu.
    • Poxrata
      • Command: Set up for BJ Poxrata
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Poxrata doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 has it's own camp spot and will load an auto-target list. Once the adds are dead, everyone will reposition. When Poxrata calls out for a life drain, that character will joust away for 20 seconds.
    • The Earthen Behemoth
      • Command: Set up for BJ Behemoth
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: The Earthen Behemoth doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will camp spot and load an auto-target list. Everyone else will camp spot behind the named.
    • The Vathsis
      • Command: Set up for BJ Vathsis
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: The Vathsis doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will camp spot and load an auto-target list. Everyone else will camp spot behind the named.
    • Kavis Set'Ra
      • Command: Set up for BJ Kavis
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Kavis Set'Ra doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will camp spot and load an auto-target list. Everyone else will OgreFollow them at a range of 2. Movement is disabled for this fight. Each platform as two joust points on the ground where GR1 will move between to avoid the little bubbles of death. When it detects that it is swimming, it will activate fly up on everyone. Once you are at the top, it will jump out of the water and attempt to land on the platform. After completing the Heroic Opportunity and killing the named add, GR1 will move to the next one. If it is only the named left, GR1 will camp spot on one side of him and the rest of the group will camp spot on the other.
  • Zavith'loa: The Lost Caverns (Heroic)
    • Beastmaster Kau'mua
      • GR1 will temporarily disable auto target, target the named and then re-enable auto target in order to initiate the fight.

BJLootManager-2015.04.12, Version 1.03

  • A new script has been added!
  • Commmand: BJ LM or BJ End LM (There is a new button command for Ogre MCP that will toggle the main UI. BJ_LootManager_ToggleUI)
  • Description: Fully customizable loot management system that allows you to add items to a database, assign them rules for when they should be looted and by whom. Characters will check the loot rules and Need, Greed or Decline based on the applicable rules. Supports Both Need Before Greed (NBG) and Leader Only Looting (LOL) Methods. More information can be found Here
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bjcasey
Contests and Promotions
09 April 2015

Spring Sale 2015

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Spring Into Spring Sale!  Renew your Quest Bot and Inventory subscriptions for 30% off all carts of $10 or more.  

Starts: April 13, 2015 @ 12:00 AM EST

Ends: May 3, 2015 @ 11:59 PM EST

Lots of Quest Bot content has been submitted so go check it out and while you are there don't forget to take a look at the new BJ Loot Manager script.

  1. Introducing Loot Manager
  2. ISXBJ - 2015.02.26, Patch # 107
  3. Inventory 1.49 Feedback Requested
  4. ISXBJ - 2015.01.29, Patch # 106
  5. ISXBJ - 2015.01.20, Patch # 105
  6. ISXBJ - 2015.01.15, Patch # 104

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