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bjcasey
ISXBJ Patch Notes
01 November 2015

ISXBJ - 2015.11.01, Patch # 124

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ISXBJ Extension

  • Quest Bot: Solo Edition and Quest Bot: Heroic Edition subscriptions have been merged into a single Quest Bot subscription.
    • If you had an active subscription to both, your remaining time was added together.
  • ISXBJ will now display the BJ Scripts Terms of Service page when it is loaded on Innerspace Session 1 (IS1). All other sessions will unload ISXBJ until you accept the ToS. When the ToS is accepted, ISXBJ will be reloaded on all local sessions.

BJQuestBot-2015.11.01, Version 2.24

  • Will now wait for BJ Movement encounters (AoM+) to complete before it continues it's functions.
  • All Quest Bot heroic restrictions have been lifted. You are free to bot as many characters as you want in any zone.
  • The loop limit has been increased from 5 to 1000. The idea is to set the limit to something that won't be reached. If you are able to reliably reach 1000 loops, let me know and I'll increase it.
  • You may now add an unlimited number of quests to the queue.
  • The restrictions on adding the same zone to the queue has been removed. You may now add the same zone to the queue multiple times.

BJMovement-2015.11.01, Version 1.88

  • Will now broadcast to other scripts when an encounter is active.
  • Zavithloa: The Hunt (Event Heroic)
    • Should no longer terminate the encounter coding when an ornate or exquisite chest is dropped.
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bjcasey
ISXBJEVE Patch Notes
29 October 2015

ISXBJEVE - 2015.10.29, Patch # 10 ALPHA

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Astro Bot-2015.10.29,Version 0.015 ALPHA

  • Missions - New Options
    • Will now decline missions that do not meet your configured criteria. If a mission cannot be declined due to an existing 4 hour timer and you are not ignoring the timer, you will delay that mission and move on to the next agent.
    • You can now choose what types of missions you will accept. Mission types that are not selected will follow the decline rules above.
    • You can now decline missions that will lead you into Low Security Space.
    • You can now decline missions that will lower your faction with Amarr, Minmatar, Caldari or Gallente.
    • You can now set a blacklist of missions that you wish to decline. There is an option to decline based on a partial name match.
    • Removed the Disable Closing of Conversations checkbox as Astro Bot will now only close windows it opens.
    • The Active Missions listbox will now filter out missions that have expired, but not been removed from your journal.
    • Added a new Mission Action: Loot_Container

Astro Bot-2015.10.29,Version 0.016 ALPHA

  • Added additional debugging for mission conversations.
  • Added an additional debug option: Events
    • This will display when events are triggered.

Astro Bot-2015.10.29,Version 0.017 ALPHA

  • Will now check that you have a mission file AND steps for your current level.
  • Will now delay or decline mission types that are unsupported right now.
  • Add Mission Step: Transfer_Cargo
    • Will now resolve/shortcut 1 for ShipCargoHold and 2 for StationItemHangar.
  • Fixed a bug that would prevent you from picking up a new mission if you remote completed the previous mission.
  • Delaying a mission will be broken for a bit while CT adds a method to read the Agent Conversation window better.
bjcasey
ISXBJEVE Patch Notes
26 October 2015

ISXBJEVE - 2015.10.26, Patch # 9 ALPHA

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Auto Login-2015.10.26,Version 0.005 ALPHA

  • Selection of the character from the character select screen is now more human like and less superman like.

Astro Bot-2015.10.23,Version 0.014 ALPHA

  • When saving mission files, it will now store them by level. This means missions that are offered over multiple levels, can share the same mission file while having different mission steps for different levels.
    • When loading a mission file through the Create Missions page, you must enter a mission level for it to correctly load the file.

Mission_Converter-2015.10.26,Version 0.001 ALPHA

  • Command: BJ Mission Converter
  • Description: Will convert mission files to be ISXBJEVE Patch # 9 compatible.
  • Usage:
    • (1) Copy the mission files you want to convert into \EveBJCommon\Common_Files\Mission_Converter\Imported\
    • (2) In the in-game Innerspace Console type: BJ Mission Converter
    • (3) Converted mission files will be exported to \EveBJCommon\Common_Files\Mission_Converter\Exported\
    • (4) Copy the exported files back to your Mission Files folder inside of the Astro Bot folder.
bjcasey
ISXBJEVE Patch Notes
23 October 2015

ISXBJEVE - 2015.10.23, Patch # 8 ALPHA

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Astro Bot-2015.10.23,Version 0.013 ALPHA

  • Defaults have been added for most Mission Actions.
  • Mission Steps have had their descriptor lengths reduced. C = Command and P = Parameter
  • AstroBot will now disable the auto reloading of ammo.
  • AstroBot will now manage your ammo reloading. If you run out of charges during combat, it will reload your ammo and skip the module until reloading is complete.
  • AstroBot will now reload your ammo if you are not in combat and your ammo percentage is less than your set percentage.
  • AstroBot will now display a message in the console with the name of the profile it is loading.
  • AstroBot will now allow you to delete a specific profile from your character profile.
  • Drones should really no longer deploy when undocking from a station. (I promise!)
  • Added a checkbox to the settings page to enable the recalling of drones when you are out of combat.
  • Module Targets: Added a new type: @NextCombatTarget. This will scan through your Target Assignment List on the Targets Page looking for targets that have been assigned a target type of Combat. It then checks to see if that target has been set and the entity still exists in space.
  • Ratting Task: Added a user defined timeout to wait for rats to appear after warping to a grid.
  • Ratting Task: Added anomaly support. If it is enabled, it will scan for anomalies after the timeout waiting period has ended. Anomalies are added to an ignore list when you leave them.
  • Ratting Task: Added a difficulty range for anomalies. If an anomaly is outside of your set difficulty range, it will be ignored.
  • Corrected a bug with the UI freezing when running missions.
  • Corrected a bug with setting your Optimal Range slider on the Combat Page when Astro Bot is loaded in a station. It will now correctly set the default or profile values when it finishes undocking.
  • Added your drone control range to the calculations used to determine your Lowest Optimal and Maximum Optimal ranges for the Combat Approach Range.
  • It will now cycle a modules check when the Leaving Dock and Exiting Warp events are fired
  • All mission related stations and their type IDs should now be located in Mission_Reference_Information.xml. (Huge thanks to primalz, leute and CyberTech for collecting this information!)
  • Modules: Added Velocity Percent as an Additional Activate condition.
bjcasey
ISXBJEVE Patch Notes
20 October 2015

ISXBJEVE - 2015.10.19, Patch # 6 ALPHA

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Astro Bot-2015.10.19,Version 0.008 ALPHA

  • Within Range check will now use your drone control value for drones.
  • Modules that are set to a Target of @Self will now use the active target distance for the Target Distance secondary activation condition.
  • Mission Action TravelToBookmark will now initiate warp/dock if the destination bookmark type is a station.
  • The UI should no longer hang while running missions.
  • All Mission Step Actions have had their parameters, descriptions and an example added to the in-game window.
  • Removed the Add_NPC_Rat mission action because it was no longer needed.
  • The Parameters - Manual button will no longer crash Astro Bot. Instead, it will add whatever is typed in the textentry box below it to the parameters listbox.
  • Removed Mining and Hauling from the Active Task combobox. These tasks will return once I am able to switch their target acquisition and module activation over to the new system that was developed for combat.
  • Mission Action: Corrected a bug (hopefully) with reliably using the Gate_Activate action.
  • Passive modules will now be filtered out of the Currently Equipped Modules listbox using the module export.
  • Added the following Mission Actions:
    • Transfer_Cargo
      • (string) Item Name
      • (int) Item Quantity
      • (string) Transfer from Location
      • (string) Transfer to Location
      • Description: Will transfer the desired quantity of specific item from one location to another.
    • RemoteCompleteMission
    • Description: Starts a conversation with your active mission's agent and will complete the mission. (NOTE: This is only to be used for missions that require remote completion. You must still navigate back to the agent to complete the AstroBot Mission Task.
bjcasey
ISXBJEVE Patch Notes
16 October 2015

ISXBJEVE - 2015.10.16, Patch # 5 ALPHA

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Astro Bot-2015.10.16,Version 0.006 ALPHA

  • AstroBotIndexer will no longer add targets to the Combat Target Queue if AstroBot is paused.
  • Added the calculating of your lowest optimal range for missile launchers.
  • Astro Bot will now make use of the Module_Information.xml (Master List) reference list. This file stores information about the modules that are used by the bot, as well as, the Activation Condition Key List. This means that modules are no longer hardcoded. (This file will continue to be updated and overwritten for the duration of alpha/beta. When Astro Bot goes live, it will be switched to only be downloaded if the file doesn't exist.)
  • Module Export
    • Astro Bot must now be running to run the module export script.
    • Additional Parameters have been added:
      • Parameter 1: (string) -Debug
      • Parameter 2: (bool) FullExport (TRUE or FALSE)
    • The additional parameters can be used for the Debug Version of the script to compare module names to those on the Master List and ignore the module if it exists on the Master List. This will make sending me debug information much smaller and easier to manage.
  • Modules Update
    • Changed the text on the first combobox from Type to Activate Condition to better convey what it does.
    • Activate Conditions:
      • AlwaysOn - Module will always be active.
      • Combat - Module will only be active when you are under attack or about to attack something. Module will terminate when not in combat.
      • Non-Combat - Module will only be active when you are not under attack. Module will terminate when in combat.
    • Added Additional Activation Conditions:
      • Capacitor Percent - If your remaining capacitor percentage is less than, greater than or equal to the set range, the module will be activated. The module will terminate when the capacitor percentage is not within the set range.
      • Distance to Active Target - If your distance to your active target is less than, greater than or equal to the set range, the module will be activated. The module will terminate when the distance range is not within the set range.
      • My Shield Percent - If your shield percentage is less than, greater than or equal to the set range, the module will be activated. The module will terminate when your shield percentage is not within the set range.
      • My Armor Percent - If your armor percentage is less than, greater than or equal to the set range, the module will be activated. The module will terminate when your armor percentage is not within the set range.
      • Additional Activation Conditions are all ranges. You do not need to use all of them for every module. You do not need to use both sides of the range.
        • Example: Shield Booster
          • Activate Condition: AlwaysOn
          • Target: @Self
          • Capacitor Percentage: Less than or equal to is left blank. Greater than or equal to 10.
          • Distance to Target: Left blank.
          • Shield Percentage: Less than or equal to 80. Greater than or equal is left blank.
          • Armor Percentage: Left blank.
          • This will activate the Shield Booster when your capacitor is greater than or equal to 10% and your shield percentage is less than or equal to 80%. If those conditions are not met, it will deactivate the shield booster.
EVE ModuleOptions.PNG
  • AstroBot will no longer reload ammo during warp by default. A checkbox has been added to the Settings Page that must be enabled for this behavior to continue.
  • Missions Page
    • Create Missions Page
      • Added a Clear Mission Info button. It will blank out all mission information.
    • There is now a random 1-5 second wait between mission steps.
  • Added the following roles to the Active Task combobox on the Main Page:
    • Escort
    • Ratting
  • Removed the following roles from the Combat Task combobox on the Combat Page:
    • Escort
    • Ratting

Astro Bot-2015.10.16,Version 0.007 ALPHA

  • Greatly consolidated the Active Task Pages.
    • Moved the following Task Pages to the Main Page: Escort, Mining, Missions and Ratting.
    • The current selected task will have all of it's specific options shown on the Main Page.
    • Moved the CargoHold information to the Loot Page.
    • Combat is no longer an Active Task. Instead, many combat related options will be shown on the Combat Page.
  • Removed some DEV Debug spam that was accidentally left in for modules.
  • Corrected a bug with displaying the correct name of Drones: Combat.
  • Corrected a bug with the Secondary Activate Conditions that used Capacitor %.
bjcasey
ISXBJEVE Patch Notes
14 October 2015

ISXBJEVE - 2015.10.14, Patch # 4 ALPHA

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Astro Bot-2015.10.14,Version 0.005 ALPHA

  • Navigation Page
    • Navigation Routes can now be looped.
    • Available Navigation Destinations now provides the Solar System ID where that destination resides. It will use this information to set an autopilot route if you are not in the correct solar system. When you arrive in the proper solar system, it will then warp to your Navigation Destination like it would previous to Patch # 4. All Navigation Routes created before Patch # 4 will need to be created again.
  • Changed the onDockUnDock event. It will now know the difference between docking and undocking.
  • Changed the onWarp event. It will now trigger the onWarp Leave condition when leaving Stargate warp. I haven't found a good way yet to trigger the onWarp Enter condition when starting to Stargate warp.
  • Combat Page
    • Pilot To Escort will only display if you have set the Combat Task to Escort.
    • Added an Optimal Range slider. It displays your Max Range and Lowest Optimal range for all hislot and medslot modules combined. You can set a value to be used when in combat for how close to keepatrange or orbit. This value will save and load with the profile, however, don't manipulate it while in a station.
    • Combat Approach methods will now approach the correct target at the proper range more reliably!
    • When entering warp, ammo will be reloaded.
    • Replaced the NPC Rats page with a list of all coded NPC and PC ship group IDs. If a ship's group ID is not in this list, you will NOT target it before it performs a hostile action. Run an Entity Export and send it to me to ahve ships added.
    • Corrected a target locking bug that was preventing you from reliably locking more than 2 targets at a time.

Auto Login-2015.10.14,Version 0.004 ALPHA

  • Selections from the UI no longer require a computer or session name to be given. If no computer name is given, it assumes you wish to use your local computer. If no session number is given, it assumes you wish to use your current session.
bjcasey
ISXBJEVE Patch Notes
10 October 2015

ISXBJEVE - 2015.10.10, Patch # 3 ALPHA

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Astro Bot-2015.10.10,Version 0.004 ALPHA

  • Pre-Warp Check
    • Added the collection of MTU's to the wait list.
  • Fixed a bug with warping to nearest station while fleeing.
  • Changed the way that you go to warp for the following roles: mining, hauling, and navigation.
  • Modules Page
    • Added a new Activation Type for modules: AlwaysOn
      • Modules that are set to activate AlwaysOn will always be active and never deactivate.
  • Debug Page
    • Added a new checkbox to enable the logging of nearby entities when you undock or exit warp. Only use this if bjcasey tells you to. This setting does not save with your profile.
    • Added a new checkbox to enable the logging of module information when you undock or exit warp. Only use this if bjcasey tells you to. This setting does not save with your profile.
  • Missions Page
    • Requesting a new mission or completing an active mission first should be more reliable. If you can't complete the active missions or your new mission due to not having a mission file available, it will pause and wait for you to make a mission file.
  • Loot Page
    • Looting now supports the use of Mobile Tractor Units.
      • If Use Mobile Tractor Unit (MTU) is enabled and a suitable wreck or container is detected within loot range, you will launch an MTU. Each time after the MTU has been launched, it will scan it's cargo hold for items. If any are found, it will move into range and transfer them to your ship's cargo hold.
    • Will now loot containers that meet the following criteria:
      • Not empty
      • Have not been viewed
      • You have loot rights or it has been abandoned
      • You have sufficient space in your cargo hold for that item
  1. ISXBJ Canadian Thanksgiving 2015 Specials
  2. ISXBJEVE - 2015.10.04, Patch # 2 ALPHA
  3. ISXBJ Newsletter # 9: Major Update to BJ Scripts Terms of Service, Quest Bot Subscriptions and More
  4. Terms of Service - Updated November 1, 2015
  5. ISXBJ - 2015.09.10, Patch # 123
  6. ISXBJ - 2015.09.05, Patch # 122

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