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bjcasey
ISXBJEVE Patch Notes
01 December 2015

ISXBJEVE - 2015.12.01, Patch # 13 ALPHA

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Astro Bot-2015.12.01,Version 0.020 ALPHA

  • Flee Conditions and Routine
    • The flee routine has been moved to it's own object.
    • Fixed a bug with pilot standing and pilot security. I was confusing pilot security with pilot standing to me. Pilot security will now properly be the pilot's security standing to the region of space they are in and pilot standing will now properly be the pilot's standing to your character, your corporation and your alliance.
    • Added an additional check to ship health. It will now check your ship's capacitor percentage if enabled.
    • The Flee To combobox has had it's options changed. You may now choose from the following options:
      • @Nearest_SafeSpot - Scans through your personal bookmarks and checks the distances of all safe spots that contain your safe spot prefix from the bookmarks page. It will select the nearest bookmark that is further than 150km away.
      • @Nearest_Station - Scans through the available station entities and docks at the nearest one.
      • Personal Bookmarks that contain your Safe Spot Prefix. If the bookmark type is a station, it will dock up.
  • Whitelist Page
    • Whitelist Page Description: You can whitelist pilots, corporations and alliances. Astro Bot will ignore (flee conditions) pilots who match an entry on the whitelist.
    • There are two whitelists. A globally saved list that is shared by all pilots on that computer and a Personal Whitelist that is saved per character.
    • Characters listed in your CharacterInformation.xml will be automatically added to the Global Whitelist as pilots.
  • Bookmarks Page
    • Auto Generated Bookmarks - These are created by Astro Bot using the corresponding prefix when warping away. They are to be used for easy travelling back to your position. When Astro Bot uses these bookmarks they will be deleted. Any auto generated bookmarks remaining at bot shutdown will be deleted the next time you load Astro Bot.
      • Task Related - Any time Astro Bot leaves the current grid to return to a station, it will create a bookmark. Examples: Mining when returning to drop off your cargo.
      • Flee - When fleeing it will create a bookmark to return to.
      • Loot - If your cargo is full and it needs to return to a station to unload, it will create a bookmark to return to.
      • Salvage
  • Mission names when checking for accepted missions will now have illegal characters removed properly.
  • Removed the Settings page for now.
  • Relocated the following check boxes from the Settings Page to the Combat Page: Reload Ammo During Warp, Reload Ammo Out of Combat, Recall Drones Out of Combat
  • Relocated the following check boxes from the Settings Page to the Flee Page: Enable Fleeing
  • Relocated the following check boxes from the Settings Page to the Loot Page: Enable Looting
  • Navigation Page
    • Personal Bookmarks with your prefix for Cosmic Signatures will now be added to the Available Navigation Destinations.
  • Key Maps Page
    • This page is for those of you that don't use a USA keyboard. You can choose the US key you want to map to a different key. Example: You can remap 'Enter' to 'Return'.
bjcasey
ISXBJ Patch Notes
27 November 2015

ISXBJ - 2015.11.27, Patch # 129

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BJMovement-2015.11.27, Version 1.93

  • Fixed a bug with auto-disabling because the named can't be found. It will now use an exact name match.
  • Stygian Threshold: The Howling Gateway (Event Heroic)
    • Hagrash
      • Command: Set up for BJ Hagrash
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Hagrash doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named and load an autotarget list. When an add is spawned, mages will dispel it's damage reduction.
    • Gagrash
      • Command: Set up for BJ Gagrash
      • Required Group Roles: Group Role 1, Group Role 2, Group Role 3, Group Role 4
      • Auto-Disable Conditions: Gagrash doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will be moving in a circle around the center point where GR4 is campspotted. GR2 and GR3 will move with GR1, but have their own campspots. GR1 will use/cancel Sprint as needed. GR2/GR3 will use Cloak of Divinity when needed. Scouts are jousted in. Everyone except for GR1 will assist GR4. When an add is spawned, GR1 will try to stay away from it while GR4, GR5 and GR6 kill it. GR4 will stay on a target until it doesn't exist, which means that depending on your level of DPS, the named may be healed by other adds that are not your target. Eventually, all adds will be killed. When no adds are present and the named no longer has it's add buff, GR1 will stop moving. When a player has their abilities purged, they will joust to GR1 and call for a cure. After they are cured, they will joust back to their position.
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bjcasey
ISXBJ Patch Notes
25 November 2015

ISXBJ - 2015.11.25, Patch # 128

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BJMovement-2015.11.25, Version 1.92

  • Maldura: Algorithm For Destruction (Heroic)
    • X-O Arachmech
      • Reduced the autotarget scan range for the adds from 40m to 20m.
  • Maldura: Bar Brawl (Event Heroic)
    • Dalkuhm
      • Command: Set up for BJ Dalkuhm
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions:Dalkuhm doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will target Dalkuhm and campspot. Everyone else will move behind.
  • Maldura: Palace Foray (Event Heroic)
    • Dreadtusk - Pre-Fight Event
      • Command: Set up for BJ Pull Boars
      • Required Group Roles: Group Role 6
      • Auto-Disable Conditions: This event fires once and then self terminates when it reaches the end.
      • Description: GR6 will move within range of a boar, use the horn, move to the closest primordial shackler, use the special ability and then campspot with the group.
    • Dreadmaw - Pre-Fight Event
      • Command: Set up for BJ Pull Wolves
      • Required Group Roles: Group Role 6
      • Auto-Disable Conditions: This event fires once and then self terminates when it reaches the end.
      • Description: GR6 will move within range of a wolf, use the horn, move to the closest primordial shackler, use the special ability and then campspot with the group.
    • Dreadmaw
      • Capped how many times the whistle will be used per attempt. It may now only cast up to 4 times.
    • Dragoon Z'Koz
      • GR1 will now call for BJ Immunities to be activated on them when the Dragoon starts his death touch phase.

 

  • DEVELOPER NOTE: Quest Bot Content files are available on my website in the downloads section. As of this patch, the following zones are available: Maldura: District of Ash (Heroic), Maldura: Bar Brawl (Event Heroic) and Maldura: Palace Foray (Event Heroic)
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bjcasey
ISXBJ Patch Notes
21 November 2015

ISXBJ - 2015.11.21, Patch # 127

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BJMovement-2015.11.21, Version 1.91

  • Maldura: District of Ash (Heroic)
    • Gavitzle
      • When Gavitzle reaches 50% health, you will now move down to the first level of the platform. This is to aid in Quest Bot being able to move more easily after the encounter.
    • Tothrak
      • GR1 will now target Tothrak to start the fight.
    • The Fire Gazer
      • GR1 will now target the Fire Gazer to start the fight.

BJQuestCreator-2015.11.21, Version 2.11

  • Updated the Manual Add Action button. It will now display a custom window for you to copy/paste a step into. Everything from 'Action = | to the last parameter |' should be copied.
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bjcasey
ISXBJ Patch Notes
21 November 2015

ISXBJ - 2015.11.20, Patch # 126

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BJMovement-2015.11.20, Version 1.90

  • Maldura: District of Ash (Heroic)
    • Gavitzle
      • The group should more reliably stay together.
      • Added a 0.5 second delay after reaching a navigation point.
      • Added a couple of mobs to the auto-target list.
    • The Quarry Behemoth
      • The group will no longer joust in to prevent people getting stuck on the rocks.
      • GR4 will now assist GR6 in clicking the levers. GR4 will click the north lever and GR6 will click the south lever.
    • Tothrak
      • Added more campspots for the characters to follow. It will now move behind each weaponsmith and armorsmith it kills. This should help those people who insist on using incredibly tiny characters.
    • Gavitzle and Cugdava
      • The group will no longer joust in to prevent people getting stuck on the rocks.
      • GR4 will now assist GR6 in clicking the levers. GR4 will click the north lever and GR6 will click the south lever.
      • GR1 will now receive notification from GR4/GR6 for which level was active.
      • GR6 has had it's path to the lever altered slightly to avoid getting stuck on the rocks.
      • Cugdava will now be killed before Gavitzle.
  • Maldura: Algorithm For Destruction (Heroic)
    • Old Doclin
      • Command: Set up for BJ Doclin
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Old Doclin doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will lead the group through a set of navigation points whenever Doclin releases his noxious cloud. There are 15 navigation points. If more points are needed, let me know.
    • X-O Arachmech
      • Command: Set up for BJ Arachmech
      • Required Group Roles: Group Role 1 and Group Role 6
      • Auto-Disable Conditions: X-O Arachmech doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named into the water and set an autotarget list for the adds. Everyone will loot the batteries. GR6 will use the battery in the water. Everyone else will delete the battery from inventory.
  • Maldura: Bar Brawl (Event Heroic)
    • Baily Bingling and Barnum Bingling
      • Command: Set up for BJ Bingling
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Baily Bingling and Barnum Bingling doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will move the group to the correct ring when it is called out.
    • The Vengeful Elder
      • Command: Set up for BJ Slow Elder or Set up for BJ Fast Elder
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: The Vengeful Elder doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 and the group will set a camp spot. Slow version will have GR1 load an autotarget list for the adds. Fast version will ignore the adds.
  • Maldura: Palace Foray (Event Heroic)
    • Dreadtusk
      • Command: Set up for BJ Dreadtusk
      • Required Group Roles: None
      • Auto-Disable Conditions: Dreadtusk doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will use their boar horn when they have the curse.
    • Dreadmaw
      • Command: Set up for BJ Dreadmaw
      • Required Group Roles: None
      • Auto-Disable Conditions: Dreadmaw doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: The person what is called out by Dreadmaw will use their whistle to prevent their death.
    • Dragoon Z'Koz
      • Command: Set up for BJ Dragoon
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Dragoon Z'Koz doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the wolves and the reposition. When Dragoon Z'Koz curses someone, they will joust out 80m and then return.
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bjcasey
ISXBJ Patch Notes
19 November 2015

ISXBJ - 2015.11.18, Patch # 125

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BJMovement-2015.11.18, Version 1.89

  • Maldura: District of Ash (Heroic)
    • Gavitzle
      • Command: Set up for BJ Gavitzle
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Gavitzle doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will pile up where the named is located. GR1 will load an auto target list. When Gavitzle ports away, everyone will navigate to him. When the bomb attaches itself to Gavitzle, everyone will move out of the way.
    • The Quarry Behemoth
      • Command: Set up for BJ Behemoth
      • Required Group Roles: Group Role 1 and Group Role 6
      • Auto-Disable Conditions: The Quarry Behemoth doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will pile up while GR1 targets the mob to initiate the ring event. After pulling, everyone will navigate towards the crushers. Once they are by the crushers, everyone except for GR1 will turn on move behind and joust in. When a portal needs to be closed GR6 will turn off attacks and move to close it.
    • Tothrak
      • Command: Set up for BJ Tothrak
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Tothrak doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will pile up and kill the weaponsmiths first, then the armorsmiths, then Tothrak.
    • The Fire Gazer
      • Command: Set up for BJ Gazer
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: The Fire Gazer doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: When the Fire Gazer eye balls someone, the rest of the group will joust away from them.
    • Gavitzle and Cugdava
      • Command: Set up for BJ Cugdava
      • Required Group Roles: Group Role 1 and Group Role 6
      • Auto-Disable Conditions: Gavitzle and Cugdava doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will pile up while GR1 targets the mob to initiate the ring event. After pulling, everyone will navigate towards the crushers. Once they are by the crushers, everyone except for GR1 will turn on move behind and joust in. When a portal needs to be closed GR6 will turn off attacks and move to close it.

BJQuestCreator-2015.11.18, Version 2.10

  • Added a new BJ Command: World_Travel_Map
    • Parameter 1 = For Who
    • Parameter 2 = Name of Destination
    • Description = Selects the desired destination on any travel map and travels to it. NOTE: The map must already be opened.

BJQuestBot-2015.11.18, Version 2.25

  • BJ Auto Target will now ignore locked encounters.
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bjcasey
ISXBJEVE Patch Notes
09 November 2015

ISXBJEVE - 2015.11.09, Patch # 12 ALPHA

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Astro Bot-2015.11.09,Version 0.019 ALPHA

  • Target Page
    • @NextCombatTarget will now use the Target Priority selection to decide which combat target to pursue.
      • ByDis_Closest - Will activate modules on the closest locked target that meets the activation requirements.
      • ByDis_Furthest - Will activate modules on the furthest locked target that meets the activation requirements.
  • Looting
    • While looting, it will now check your modules and their activation conditions.
    • Should now leave the loot routine if you come under attack or uncheck looting.
  • Missions
    • If you do not have ANY mission types selected, it will now pause the bot instead of declining the missions.
    • Will now correctly track the declining of missions using the timer available on the briefing window.
    • Astro Bot now knows how to converse with Locator Agents and will ask to View Missions before Requesting, Accepting, Declining, Delaying or Completing a mission.
  • Modules
    • Primary Activation Condition - .IsReady
      • Now includes a check for your ship being cloaked.
      • Cloaking Modules ONLY - Will now scan for entities that are closer than 2000m. If the number is greater than 1, it will return .IsReady = FALSE
bjcasey
ISXBJEVE Patch Notes
05 November 2015

ISXBJEVE - 2015.11.05, Patch # 11 ALPHA

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Astro Bot-2015.11.05,Version 0.018 ALPHA

  • Missions with illegal file name characters will now have their names altered in order to make them Windows file name compliant.
  • Corrected a bug with the .IsBeingJammed check. It should now correctly report if you are being target jammed.
  • Corrected a bug with saving mission steps and overwriting existing steps.
  • Until ISXEVE supports reading the left pane of the agent conversation window, you must have the warning popup box for declining a second mission within 4 hours in order for the bot delay the mission and move on to the next agent.
  • Updated how locking of targets works. It should now lock targets much faster.
  • Greatly updated the Entity_Information resource file. I think I was able to get all NPC ships added.
  1. ISXBJ - 2015.11.01, Patch # 124
  2. ISXBJEVE - 2015.10.29, Patch # 10 ALPHA
  3. ISXBJEVE - 2015.10.26, Patch # 9 ALPHA
  4. ISXBJEVE - 2015.10.23, Patch # 8 ALPHA
  5. ISXBJEVE - 2015.10.19, Patch # 6 ALPHA
  6. ISXBJEVE - 2015.10.16, Patch # 5 ALPHA

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  • Home
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