ISXBJ - 2015.11.21, Patch # 127

BJMovement-2015.11.21, Version 1.91

  • Maldura: District of Ash (Heroic)
    • Gavitzle
      • When Gavitzle reaches 50% health, you will now move down to the first level of the platform. This is to aid in Quest Bot being able to move more easily after the encounter.
    • Tothrak
      • GR1 will now target Tothrak to start the fight.
    • The Fire Gazer
      • GR1 will now target the Fire Gazer to start the fight.

BJQuestCreator-2015.11.21, Version 2.11

  • Updated the Manual Add Action button. It will now display a custom window for you to copy/paste a step into. Everything from 'Action = | to the last parameter |' should be copied.

ISXBJ - 2015.11.20, Patch # 126

BJMovement-2015.11.20, Version 1.90

  • Maldura: District of Ash (Heroic)
    • Gavitzle
      • The group should more reliably stay together.
      • Added a 0.5 second delay after reaching a navigation point.
      • Added a couple of mobs to the auto-target list.
    • The Quarry Behemoth
      • The group will no longer joust in to prevent people getting stuck on the rocks.
      • GR4 will now assist GR6 in clicking the levers. GR4 will click the north lever and GR6 will click the south lever.
    • Tothrak
      • Added more campspots for the characters to follow. It will now move behind each weaponsmith and armorsmith it kills. This should help those people who insist on using incredibly tiny characters.
    • Gavitzle and Cugdava
      • The group will no longer joust in to prevent people getting stuck on the rocks.
      • GR4 will now assist GR6 in clicking the levers. GR4 will click the north lever and GR6 will click the south lever.
      • GR1 will now receive notification from GR4/GR6 for which level was active.
      • GR6 has had it's path to the lever altered slightly to avoid getting stuck on the rocks.
      • Cugdava will now be killed before Gavitzle.
  • Maldura: Algorithm For Destruction (Heroic)
    • Old Doclin
      • Command: Set up for BJ Doclin
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Old Doclin doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will lead the group through a set of navigation points whenever Doclin releases his noxious cloud. There are 15 navigation points. If more points are needed, let me know.
    • X-O Arachmech
      • Command: Set up for BJ Arachmech
      • Required Group Roles: Group Role 1 and Group Role 6
      • Auto-Disable Conditions: X-O Arachmech doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named into the water and set an autotarget list for the adds. Everyone will loot the batteries. GR6 will use the battery in the water. Everyone else will delete the battery from inventory.
  • Maldura: Bar Brawl (Event Heroic)
    • Baily Bingling and Barnum Bingling
      • Command: Set up for BJ Bingling
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Baily Bingling and Barnum Bingling doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will move the group to the correct ring when it is called out.
    • The Vengeful Elder
      • Command: Set up for BJ Slow Elder or Set up for BJ Fast Elder
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: The Vengeful Elder doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 and the group will set a camp spot. Slow version will have GR1 load an autotarget list for the adds. Fast version will ignore the adds.
  • Maldura: Palace Foray (Event Heroic)
    • Dreadtusk
      • Command: Set up for BJ Dreadtusk
      • Required Group Roles: None
      • Auto-Disable Conditions: Dreadtusk doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will use their boar horn when they have the curse.
    • Dreadmaw
      • Command: Set up for BJ Dreadmaw
      • Required Group Roles: None
      • Auto-Disable Conditions: Dreadmaw doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: The person what is called out by Dreadmaw will use their whistle to prevent their death.
    • Dragoon Z'Koz
      • Command: Set up for BJ Dragoon
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Dragoon Z'Koz doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the wolves and the reposition. When Dragoon Z'Koz curses someone, they will joust out 80m and then return.

ISXBJ - 2015.11.18, Patch # 125

BJMovement-2015.11.18, Version 1.89

  • Maldura: District of Ash (Heroic)
    • Gavitzle
      • Command: Set up for BJ Gavitzle
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Gavitzle doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will pile up where the named is located. GR1 will load an auto target list. When Gavitzle ports away, everyone will navigate to him. When the bomb attaches itself to Gavitzle, everyone will move out of the way.
    • The Quarry Behemoth
      • Command: Set up for BJ Behemoth
      • Required Group Roles: Group Role 1 and Group Role 6
      • Auto-Disable Conditions: The Quarry Behemoth doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will pile up while GR1 targets the mob to initiate the ring event. After pulling, everyone will navigate towards the crushers. Once they are by the crushers, everyone except for GR1 will turn on move behind and joust in. When a portal needs to be closed GR6 will turn off attacks and move to close it.
    • Tothrak
      • Command: Set up for BJ Tothrak
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Tothrak doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will pile up and kill the weaponsmiths first, then the armorsmiths, then Tothrak.
    • The Fire Gazer
      • Command: Set up for BJ Gazer
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: The Fire Gazer doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: When the Fire Gazer eye balls someone, the rest of the group will joust away from them.
    • Gavitzle and Cugdava
      • Command: Set up for BJ Cugdava
      • Required Group Roles: Group Role 1 and Group Role 6
      • Auto-Disable Conditions: Gavitzle and Cugdava doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will pile up while GR1 targets the mob to initiate the ring event. After pulling, everyone will navigate towards the crushers. Once they are by the crushers, everyone except for GR1 will turn on move behind and joust in. When a portal needs to be closed GR6 will turn off attacks and move to close it.

BJQuestCreator-2015.11.18, Version 2.10

  • Added a new BJ Command: World_Travel_Map
    • Parameter 1 = For Who
    • Parameter 2 = Name of Destination
    • Description = Selects the desired destination on any travel map and travels to it. NOTE: The map must already be opened.

BJQuestBot-2015.11.18, Version 2.25

  • BJ Auto Target will now ignore locked encounters.

ISXBJEVE - 2015.11.09, Patch # 12 ALPHA

Astro Bot-2015.11.09,Version 0.019 ALPHA

  • Target Page
    • @NextCombatTarget will now use the Target Priority selection to decide which combat target to pursue.
      • ByDis_Closest - Will activate modules on the closest locked target that meets the activation requirements.
      • ByDis_Furthest - Will activate modules on the furthest locked target that meets the activation requirements.
  • Looting
    • While looting, it will now check your modules and their activation conditions.
    • Should now leave the loot routine if you come under attack or uncheck looting.
  • Missions
    • If you do not have ANY mission types selected, it will now pause the bot instead of declining the missions.
    • Will now correctly track the declining of missions using the timer available on the briefing window.
    • Astro Bot now knows how to converse with Locator Agents and will ask to View Missions before Requesting, Accepting, Declining, Delaying or Completing a mission.
  • Modules
    • Primary Activation Condition - .IsReady
      • Now includes a check for your ship being cloaked.
      • Cloaking Modules ONLY - Will now scan for entities that are closer than 2000m. If the number is greater than 1, it will return .IsReady = FALSE

ISXBJEVE - 2015.11.05, Patch # 11 ALPHA

Astro Bot-2015.11.05,Version 0.018 ALPHA

  • Missions with illegal file name characters will now have their names altered in order to make them Windows file name compliant.
  • Corrected a bug with the .IsBeingJammed check. It should now correctly report if you are being target jammed.
  • Corrected a bug with saving mission steps and overwriting existing steps.
  • Until ISXEVE supports reading the left pane of the agent conversation window, you must have the warning popup box for declining a second mission within 4 hours in order for the bot delay the mission and move on to the next agent.
  • Updated how locking of targets works. It should now lock targets much faster.
  • Greatly updated the Entity_Information resource file. I think I was able to get all NPC ships added.

ISXBJ - 2015.11.01, Patch # 124

ISXBJ Extension

  • Quest Bot: Solo Edition and Quest Bot: Heroic Edition subscriptions have been merged into a single Quest Bot subscription.
    • If you had an active subscription to both, your remaining time was added together.
  • ISXBJ will now display the BJ Scripts Terms of Service page when it is loaded on Innerspace Session 1 (IS1). All other sessions will unload ISXBJ until you accept the ToS. When the ToS is accepted, ISXBJ will be reloaded on all local sessions.

BJQuestBot-2015.11.01, Version 2.24

  • Will now wait for BJ Movement encounters (AoM+) to complete before it continues it's functions.
  • All Quest Bot heroic restrictions have been lifted. You are free to bot as many characters as you want in any zone.
  • The loop limit has been increased from 5 to 1000. The idea is to set the limit to something that won't be reached. If you are able to reliably reach 1000 loops, let me know and I'll increase it.
  • You may now add an unlimited number of quests to the queue.
  • The restrictions on adding the same zone to the queue has been removed. You may now add the same zone to the queue multiple times.

BJMovement-2015.11.01, Version 1.88

  • Will now broadcast to other scripts when an encounter is active.
  • Zavithloa: The Hunt (Event Heroic)
    • Should no longer terminate the encounter coding when an ornate or exquisite chest is dropped.

ISXBJEVE - 2015.10.29, Patch # 10 ALPHA

Astro Bot-2015.10.29,Version 0.015 ALPHA

  • Missions - New Options
    • Will now decline missions that do not meet your configured criteria. If a mission cannot be declined due to an existing 4 hour timer and you are not ignoring the timer, you will delay that mission and move on to the next agent.
    • You can now choose what types of missions you will accept. Mission types that are not selected will follow the decline rules above.
    • You can now decline missions that will lead you into Low Security Space.
    • You can now decline missions that will lower your faction with Amarr, Minmatar, Caldari or Gallente.
    • You can now set a blacklist of missions that you wish to decline. There is an option to decline based on a partial name match.
    • Removed the Disable Closing of Conversations checkbox as Astro Bot will now only close windows it opens.
    • The Active Missions listbox will now filter out missions that have expired, but not been removed from your journal.
    • Added a new Mission Action: Loot_Container

Astro Bot-2015.10.29,Version 0.016 ALPHA

  • Added additional debugging for mission conversations.
  • Added an additional debug option: Events
    • This will display when events are triggered.

Astro Bot-2015.10.29,Version 0.017 ALPHA

  • Will now check that you have a mission file AND steps for your current level.
  • Will now delay or decline mission types that are unsupported right now.
  • Add Mission Step: Transfer_Cargo
    • Will now resolve/shortcut 1 for ShipCargoHold and 2 for StationItemHangar.
  • Fixed a bug that would prevent you from picking up a new mission if you remote completed the previous mission.
  • Delaying a mission will be broken for a bit while CT adds a method to read the Agent Conversation window better.

ISXBJEVE - 2015.10.26, Patch # 9 ALPHA

Auto Login-2015.10.26,Version 0.005 ALPHA

  • Selection of the character from the character select screen is now more human like and less superman like.

Astro Bot-2015.10.23,Version 0.014 ALPHA

  • When saving mission files, it will now store them by level. This means missions that are offered over multiple levels, can share the same mission file while having different mission steps for different levels.
    • When loading a mission file through the Create Missions page, you must enter a mission level for it to correctly load the file.

Mission_Converter-2015.10.26,Version 0.001 ALPHA

  • Command: BJ Mission Converter
  • Description: Will convert mission files to be ISXBJEVE Patch # 9 compatible.
  • Usage:
    • (1) Copy the mission files you want to convert into \EveBJCommon\Common_Files\Mission_Converter\Imported\
    • (2) In the in-game Innerspace Console type: BJ Mission Converter
    • (3) Converted mission files will be exported to \EveBJCommon\Common_Files\Mission_Converter\Exported\
    • (4) Copy the exported files back to your Mission Files folder inside of the Astro Bot folder.

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