BJ Movement Information

Article Index

Overview

ISXBJ Using BJ Movement Walkthrough

BJ Movement is additional/supplemental combat coding to the Grind/Raid options in OgreBot.  It is designed to make fighting scripted content easier to manage.  An active subscription to OgreBot is required for this coding to be function.

As an easy way to see what set up commands are available for your current zone, create a button on your mcp that uses the command: BJ_Movement_SetUpFor...


Terrors of Thalumbra

 

 

 

 

 

 

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Immunity Chain Information  

Purpose: To allow all group member bots to communicate/coordinate with each other to keep the target immune to damage for an extended period of time.  This works by having each session check a priority list of damage prevention spells for it's class and then reporting back to the session that started the routine with the spell name, cast time, and recast time.  Once all sessions have reported back, the initiating sessions will calculate who has the best spell to use and then tell them to cast it.  It will repeat this process as needed until all members report back as not having a spell ready.


Set Up For Pattern

  • Usage: Create a new OgreBot MCP button with the command of: BJ_Movement_SetUpPattern
  • Description: Allows you to have your group set up in pre-defined patterns based on their BJ Movement Group Role. Each group role is assigned it's own location.
  • Parameter 1 = ForWho (Option: Group Role | All)
  • Parameter 2 = Pattern (Option: Hexagon | Star)
  • Parameter 3 = X Coordinate (Example: ${Me.X})
  • Parameter 4 = Y Coordinate (Example: ${Me.Y})
  • Parameter 5 = Z Coordinate (Example: ${Me.Z})
  • Parameter 6 = Distance From Center

Example: 

BJ_Movement_SetUpPattern
all
star
${Me.X}
${Me.Y}
${Me.Z}
7

This would place everyone in a star pattern with center being the location of the person who pressed the button 


Altar of Malice

**Old content will be updated as time permits.  Current content fixes will always come first.**

 - Movement Coding Available  - Quest Bot File Available

 
Zone Name Solo Advanced Solo Heroic
Zavith'loa: The Lost Caverns Not Applicable     

   

QB Integrated!

Zavith'loa: The Hidden Caldera      

   

QB Integrated!

Zavith'loa: The Hunt Not Applicable   Not Applicable  

 

QB Integrated!

Brokenskull Bay: Bilgewater Falls          
Brokenskull Bay: Hoist the Yellow Jack  Not Applicable  Not Applicable    
Brokenskull Bay: Bosun's Private Stock  Not Applicable  Not Applicable    
Castle Highhold      
Castle Highhold: Thresinet’s Den  Not Applicable  Not Applicable  

 
3/5

Castle Highhold: Insider Treachery  Not Applicable  Not Applicable    
Ossuary: Resonance of Malice        
Ossuary: Sanguine Fountains  Not Applicable  Not Applicable    
Ossuary: Choir of T’Vyl  Not Applicable  Not Applicable    
Ssraeshza Temple      
Ssraeshza Temple: Inner Sanctum  Not Applicable  Not Applicable    
Ssraeshza Temple: Taskmaster’s Echo  Not Applicable  Not Applicable    
F.S. Distillery: Distill or Be Killed    

 

9/10
QB Integrated!

F.S. Distillery: Stowaways (Event Heroic)      
F.S. Distillery: Stowaways (Challenge Event Heroic)      
The Fabled Court of Innovation  

 

QB Integrated!

 

QB Integrated!

The Fabled Crypt of Valdoon  

 

QB Integrated! 

 

QB Integrated!

The Fabled Acadechism  

 

QB Integrated! 

  

QB Integrated!

Zavith'loa: The Molten Pools [Raid] Teraradus the Gorer     
  Kerridicus Searskin       
   The Crumbling Icon    
  Perador the Mighty    
Castle Highhold: No Quarter [Raid] Grevog the Punisher      
  Zebrun the Torso    

**Old content will be updated as time permits.  Current content fixes will always come first.**

Tears of Veeshan

Nexus Core (Heroic)

Luminox - Fully Automatic

  • Alternate OgreBot set up camp spot.
  • Will joust out and avoid the missiles.

Maligned Gyro - Fully Automatic

  • Camp spot set up for OgreBot
  • Will joust the group towards the fighter if the small adds get within a set range.

Force of Absorption Module/Energy Module - Fully Automatic

  • No OgreBot camp spot.  Just leave everyone following the fighter.
  • Will move 90 degrees to the right each time the Energy Module attempts to use it's beam.

Amalgam of Energy - Fully Automatic

  • Two different camp spot set up commands based on how well geared the group is.
  • Loads an auto-target list on fighters to kill the adds off before they reach the named.

Luminox Prime - Fully Automatic

  • Alternate OgreBot set up camp spot.
  • Will joust out and avoid the missiles.  Changes strategies when he starts to use his beam and then changes back to avoiding the missiles when he returns to that strategy.

The Fractured Hive (Heroic)

The Furious Honey Elemental -Fully Automatic

  • Will move everyone around the zone to engage the frogs every time an add is spawned.

Bazziz Zz - Fully Automatic

  • Will joust the group around the charging bears.

Flammicuum the Firebreather - Fully Automatic

  • Moves around the room to avoid his implosion spell.

Monstrous Roc - Fully Automatic

  • Jousts around the room to avoid the eggs.

Queen Meacidaris - Fully Automatic

  • Moves around the platform to avoid the honey pools. Loads an autotarget list on Fighters.

Highkeep (Heroic)

Lucky - Fully Automatic

  • Will move the group to a specific spot and load an autotarget list on fighters.

Purtog - Fully Automatic

  • Will move the group to a specific spot and load an autotarget list on the fighter.

Raknag - Fully Automatic

  • Moves the group to 4 different locations based on what the named is casting. Basically, it stacks all of the like colours together.

Hammy - Fully Automatic

  • Moves through the crates until it finds a hog trap.

General Graknus - Fully Automatic

  • Moves everyone into position and burns the named.  There is an option to kill the adds.

 Highkeep: The Pickclaw Depths (Heroic)

Bloogly - Fully Automatic

  • Adds an auto-target to fighters. Moves fighters around after the adds are dead to avoid the stun-lock arcane.

Nurgal - Fully Automatic

  • OgreBot camp spot

Zorin - Fully Automatic

  • OgreBot camp spot.

Bigz - Fully Automatic

  • OgreBot camp spot.

Stompus - Fully Automatic

  • OgreBot camp spot.

Bolgin - Fully Automatic

  • Fighters will target themselves and all pets will be backed off when Bolgin pops a cork.
  • Whole group will move when Bolgin sits down.
  • Fighter will re-target Bolgin and pets will start to attack after 30 seconds.

 Izshrash'Khar: Stratum of the Protectors (Heroic)

Artisan Construct - Fully Automatic

  • OgreBot camp spots.

Warrior Construct - Fully Automatic

  • OgreBot camp spot. Will joust scouts in and out depending on what the mob is casting.

Mystic Construct - Fully Automatic

  • Two different ranges based on how well your group is geared. One melees the other ranges.

Imperial Construct - Fully Automatic

  • Fighter and group camp spots.

Shazzak - Fully Automatic

  •  Pulls with the fighter to the group camp spot near the elevator.

Ssrez'Ras: Chamber of Stasis (Heroic)

Deviator Yothsra - Fully Automatic

  • Must have either a bard or enchanter in the group for this script to work. It chooses whichever is highest on the group list.
  • Will camp spot in two areas, change all assists except for Fighters to your bard or enchanter, and loads an auto-target list on your bard or enchanter. Disables blue aoes on Fighters.
  • On script termination, it will turn off auto-target on everyone and then re-assist the Fighter.

Nemesis Elementox/Nemisis Arcanox - Fully Automatic

  • OgreBot camp spots for the group that will joust away from the fire tornado and the black hole. Will load an auto-target list on Fighters.

Ziskaya - Fully Automatic

  • Fighters/Scouts will move between 5 camp spots based on which camp spot is closest to the active add. Load an auto-target list on Fighters. Casters will move to the middle after 10 seconds so that they are n range of the melee. After all adds are dead, everyone will joust to the wall to avoid knockbacks.

The Guardian Icon - Fully Automatic

  • Fighters and the Group have different camp spots. Loads an auto-target on Fighters. Priests will joust the red text.

The Chamber Warden - Fully Automatic

  • Must have either a bard or enchanter in the group for this script to work. It chooses whichever is highest on the group list.
  • Fighters, Priests and the Group have different camp spots. Loads an auto-target list on the bard or enchanter. Disables blue aoes on Fighters.

Temple of Veeshan: Hall of the Betrayer (Heroic)

Captain Stinas - Fully Automatic

  • Will assign a camp spot based off of the fighter's group window. People with the curse will joust to the middle to cure it.

Neragul - Fully Automatic

  • Will move the group and fighter to a specific spot, load an auto-target list on the fighter and then have the fighter target Neragul.

Welkus - Fully Automatic

  • Sets an auto-target list for Fighters. Moves everyone around to kill the portals that spawn.

Fherin - Fully Automatic

  • Fighters, Scouts and Casters have different camp spots. A bard or enchanter is required for this fight. Randomly chooses a bard or enchanter to act as the main assist. Keeps everyone except the Fighter outside of the curse range.

Temple of Veeshan: Laboratory of Mutation (Heroic)

The Failed Mutation - Fully Automatic

  • Moves everyone around the room to avoid the infectious blood.

Necromancer Zarkol

  • Will run everyone back after the port to a safe location.
  • NOTE: ISXEQ2 can't read the red circles he puts on the ground. People may die if they run through the red circle while running back to the camp spot.

Merrig the Necrosplicer - Fully Automatic

  • Loads an auto-target list on fighters. Moves everyone to a camp spot. Casts Singular Focus if it is available.

The Experiment - Fully Automatic

  • Positions the group so that any mages can cure the priest (Cure needs to be set up in your profile). After the pull the fighter will spin the mob and scouts will joust in.
  • The difference between the two commands is Fast will only target the named, while Slow will try to kill the adds off.

Gangel the Undying - Fully Automatic 

  • Fighters will turn the mob when it is within 20m.
  • Fighters will target themselves for 15 seconds if Gangel is casting Necromantic Sphere.
  • Fighters will target the fake chest and open it.

Temple of Veeshan: Vulak'Aerr's Dominion (Heroic)

Aegragis the Engineer - Fully Automatic

  • Will joust the red circle and move near the barrels when it needs to.

Dagrin the Destroyer - Fully Automatic

  • Moves everyone into position. Loads auto-target lists on Bardsfor the Magmatic Malformation. Bards will run out to kill it and then return to their camp spot.

Getiar - Fully Automatic

  • Moves everyone to the correct starting positions. Loads an auto-target list on Fighters. Fighters will spin the mob when it is in range.

Geradin - Fully Automatic

  • Moves everyone to the correct positions. Loads an auto-target list on Fighters.

Ahrmatal the Scorcher - Semi Automatic 

  • This set up command will ONLY camp spot Fighters. Everyone else will be set to OgreFollow the fighter at a distance of 2m.
  • Moves the Fighter (and group) around in a spiral to avoid the fire.

The Fabled Den of the Devourer (Heroic)

The Devourer - Fully Automatic

  • Will camp spot the group automatically.
  • Bards will move around to kick the eggs.

 


**Old content will be updated as time permits.  Current content fixes will always come first.**

Chains of Eternity

Altar of Abhorrence (Raid)

Baroddas - Fully Automatic

  • Will move your group to the pre-defined positions. G1 will move to one side of the river, G2 will move to the opposite. G3 & G4 will be in the middle.

Plane of War (Raid)

The Enraged War Boar

  • Alternate OgreBot set up.

Berik - Fully Automatic

  • Alternate OgreBot set up. Also, will assist in joust of tanks when they get the bad detrimental (Works almost all the time. This script is use as is and can still occasionally fail.)

Sleeper's Tomb: Unearthed (Raid)

Drels Ma'Gor

  • OgreBot set up camp spot.

Sorrn Dontro - Fully Automatic

  • Alternate OgreBot set up
  • Will handle the jousting out of tanks when they have the bad noxious and swapping of aggro between tanks.

Ancient Sentinel

  • Alternate OgreBot set up.
  • Script will display how far away the smashing machines are and give you a visual warning if you need to move closer.

Eidolons - Fully Automatic

  • OgreBot set up camp spot.
  • Script will handle the jousting of red texts.

Harrow's End (Raid)

Melanie Everling

  • OgreBot set up camp spot.

Bastion

  • OgreBot set up camp spot.

Oligar

  • Alternate OgreBot camp spot.
  • Moves the raid around the room based on the golems being up.

Arena of the Gods (Raid)

Avatar of Tunare

  • Alternate OgreBot camp spot.

Siren's Grotto: Alluring Embrace (Heroic)

Queen Dulseris

  • OgreBot camp spot.
  • Will joust the person with the curse away from the group.

Temple of the Faceless (Heroic)

Phobis

  • OgreBot camp spot.

Venekor Challenge Mode

  • OgreBot camp spot.