BJMovement-2015.11.25, Version 1.92
- Maldura: Algorithm For Destruction (Heroic)
- X-O Arachmech
- Reduced the autotarget scan range for the adds from 40m to 20m.
- X-O Arachmech
- Maldura: Bar Brawl (Event Heroic)
- Dalkuhm
- Command: Set up for BJ Dalkuhm
- Required Group Roles: Group Role 1
- Auto-Disable Conditions:Dalkuhm doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 will target Dalkuhm and campspot. Everyone else will move behind.
- Dalkuhm
- Maldura: Palace Foray (Event Heroic)
- Dreadtusk - Pre-Fight Event
- Command: Set up for BJ Pull Boars
- Required Group Roles: Group Role 6
- Auto-Disable Conditions: This event fires once and then self terminates when it reaches the end.
- Description: GR6 will move within range of a boar, use the horn, move to the closest primordial shackler, use the special ability and then campspot with the group.
- Dreadmaw - Pre-Fight Event
- Command: Set up for BJ Pull Wolves
- Required Group Roles: Group Role 6
- Auto-Disable Conditions: This event fires once and then self terminates when it reaches the end.
- Description: GR6 will move within range of a wolf, use the horn, move to the closest primordial shackler, use the special ability and then campspot with the group.
- Dreadmaw
- Capped how many times the whistle will be used per attempt. It may now only cast up to 4 times.
- Dragoon Z'Koz
- GR1 will now call for BJ Immunities to be activated on them when the Dragoon starts his death touch phase.
- Dreadtusk - Pre-Fight Event
- DEVELOPER NOTE: Quest Bot Content files are available on my website in the downloads section. As of this patch, the following zones are available: Maldura: District of Ash (Heroic), Maldura: Bar Brawl (Event Heroic) and Maldura: Palace Foray (Event Heroic)