BJ ScriptsBJ Scripts
  • Home
  • Products
    • EverQuest II
      • Inventory
      • Movement
      • Quest Bot
        • Submit Task File
      • Other
      • EQ2 - Pricing Matrix
    • EVE Online
  • Buy Now!
  • Downloads
  • Community
    • Forums
      • BJ Scripts Forum
      • ISXGames Forums
    • Wiki
      • Main Wiki Page
      • ISXBJ Revision History
      • ISXBJEVE Revision History
    • FAQ
      • EQ2 - FAQ
      • EVE - FAQ
    • Tutorials & Walkthroughs
    • Bug Reports & Feature Requests
      • Everquest 2
      • Eve Online
    • Contact Me
    • About Me
  • Login/Register
  • Search
bjcasey
ISXBJ Patch Notes
21 November 2015

ISXBJ - 2015.11.20, Patch # 126

  • Print
  • Email

BJMovement-2015.11.20, Version 1.90

  • Maldura: District of Ash (Heroic)
    • Gavitzle
      • The group should more reliably stay together.
      • Added a 0.5 second delay after reaching a navigation point.
      • Added a couple of mobs to the auto-target list.
    • The Quarry Behemoth
      • The group will no longer joust in to prevent people getting stuck on the rocks.
      • GR4 will now assist GR6 in clicking the levers. GR4 will click the north lever and GR6 will click the south lever.
    • Tothrak
      • Added more campspots for the characters to follow. It will now move behind each weaponsmith and armorsmith it kills. This should help those people who insist on using incredibly tiny characters.
    • Gavitzle and Cugdava
      • The group will no longer joust in to prevent people getting stuck on the rocks.
      • GR4 will now assist GR6 in clicking the levers. GR4 will click the north lever and GR6 will click the south lever.
      • GR1 will now receive notification from GR4/GR6 for which level was active.
      • GR6 has had it's path to the lever altered slightly to avoid getting stuck on the rocks.
      • Cugdava will now be killed before Gavitzle.
  • Maldura: Algorithm For Destruction (Heroic)
    • Old Doclin
      • Command: Set up for BJ Doclin
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Old Doclin doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will lead the group through a set of navigation points whenever Doclin releases his noxious cloud. There are 15 navigation points. If more points are needed, let me know.
    • X-O Arachmech
      • Command: Set up for BJ Arachmech
      • Required Group Roles: Group Role 1 and Group Role 6
      • Auto-Disable Conditions: X-O Arachmech doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named into the water and set an autotarget list for the adds. Everyone will loot the batteries. GR6 will use the battery in the water. Everyone else will delete the battery from inventory.
  • Maldura: Bar Brawl (Event Heroic)
    • Baily Bingling and Barnum Bingling
      • Command: Set up for BJ Bingling
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Baily Bingling and Barnum Bingling doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will move the group to the correct ring when it is called out.
    • The Vengeful Elder
      • Command: Set up for BJ Slow Elder or Set up for BJ Fast Elder
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: The Vengeful Elder doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 and the group will set a camp spot. Slow version will have GR1 load an autotarget list for the adds. Fast version will ignore the adds.
  • Maldura: Palace Foray (Event Heroic)
    • Dreadtusk
      • Command: Set up for BJ Dreadtusk
      • Required Group Roles: None
      • Auto-Disable Conditions: Dreadtusk doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: Everyone will use their boar horn when they have the curse.
    • Dreadmaw
      • Command: Set up for BJ Dreadmaw
      • Required Group Roles: None
      • Auto-Disable Conditions: Dreadmaw doesn't exist, you are further than 50m from the GR1 camp spot, or your entire group is dead.
      • Description: The person what is called out by Dreadmaw will use their whistle to prevent their death.
    • Dragoon Z'Koz
      • Command: Set up for BJ Dragoon
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Dragoon Z'Koz doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the wolves and the reposition. When Dragoon Z'Koz curses someone, they will joust out 80m and then return.

You have no rights to post comments

JComments
  • Home
  • Products
    • EverQuest II
      • Inventory
      • Movement
      • Quest Bot
        • Submit Task File
      • Other
      • EQ2 - Pricing Matrix
    • EVE Online
  • Buy Now!
  • Downloads
  • Community
    • Forums
      • BJ Scripts Forum
      • ISXGames Forums
    • Wiki
      • Main Wiki Page
      • ISXBJ Revision History
      • ISXBJEVE Revision History
    • FAQ
      • EQ2 - FAQ
      • EVE - FAQ
    • Tutorials & Walkthroughs
    • Bug Reports & Feature Requests
      • Everquest 2
      • Eve Online
    • Contact Me
    • About Me
  • Login/Register
  • Search