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bjcasey
ISXBJ Patch Notes
09 July 2015

ISXBJ - 2015.07.09, Patch # 115

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BJInventory-2015.07.09, Version 1.58

  • Inventory
    • Corrected a bug with placing items on the broker.
    • Corrected a bug that was blocking transmuting and salvaging from working that was related to the May 7, 2015 ISXEQ2 update. How did nobody report this?
    • Re-wrote how the script caches the character's inventory contents. This should fix the sporadic CustomInventory crashes and as a side effect, the scanning speed of inventory contents has been greatly improved.
      • This was a bit of a patch job, as a complete overhaul would be needed to convert to the new method. Maybe in a future patch... (Report any weird bugs please!)

BJQuestBot-2015.06.24, Version 2.15

  • QB should no longer complain (incorrectly) about your subscription status if you evac or zone while it is running.
  • Search For Collectibles will now turn on Move to Area before attempting to move to the collectible and turns it off afterward if it was off to start with.
  • The following zones have had Quest Bot Files integrated into the extension:
    • The Fabled Acadechism (Heroic) - by bjcasey
    • The Fabled Court of Innovation (Heroic) - by bjcasey
    • The Fabled Crypt of Valdoon (Heroic) - by Red

BJQuestCreator-2015.07.09, Version 2.05

  • Added a new BJ Command: Pre_Buff
    • Parameter 1 = Amount of time to prebuff in seconds
    • This will make the character target themself and engage auto attack.
  • Added a new BJ Command: Execute_Atom
    • Description: This will execute an atom.
    • Parameter 1 = For Who
    • Parameter 2 = Atom to Execute
    • Parameter 3 - 11 = Additional Atom Parameters
  • Move to Location
    • Run Point to Point
      • Added a new checkbox for Pre-Buffing for 10 seconds before beginning the navigation route.
      • Added a new checkbox for adding a slight (2 second) delay after completing a navigation route.
      • Added a new button that will add your current location to the run point to point navigation route.

BJMovement-2015.07.09, Version 1.85

  • The Fabled Achadechism
    • Kelzaral the Animator
      • Command: Set up for BJ Kelzaral
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: Kelzaral the Animator doesn't exist, you are further than 30m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named through the group and place it's back against the wall.
  • The Fabled Court of Innovation
    • Power Cell Levers
      • Command: Set up for BJ Levers
      • Required Group Roles: Group Role 1
      • Auto-Disable Conditions: It will auto disable after 28 seconds when it finishes the levers. Don't move anywhere.
      • Description: GR1 will pull all of the combinations for the levers.
    • Master Control Protocol
      • Command: Set up for BJ MCP
      • Required Group Roles: Group Role 1, Group Role 6
      • Auto-Disable Conditions: Master Control Protocol doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
      • Description: GR1 will pull the named and spin it. The group will camp spot behind it. GR6 will search for the cog, pick it up and then use it at 16%.

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  • Home
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