BJInventory-2015.07.09, Version 1.58
- Inventory
- Corrected a bug with placing items on the broker.
- Corrected a bug that was blocking transmuting and salvaging from working that was related to the May 7, 2015 ISXEQ2 update. How did nobody report this?
- Re-wrote how the script caches the character's inventory contents. This should fix the sporadic CustomInventory crashes and as a side effect, the scanning speed of inventory contents has been greatly improved.
- This was a bit of a patch job, as a complete overhaul would be needed to convert to the new method. Maybe in a future patch... (Report any weird bugs please!)
BJQuestBot-2015.06.24, Version 2.15
- QB should no longer complain (incorrectly) about your subscription status if you evac or zone while it is running.
- Search For Collectibles will now turn on Move to Area before attempting to move to the collectible and turns it off afterward if it was off to start with.
- The following zones have had Quest Bot Files integrated into the extension:
- The Fabled Acadechism (Heroic) - by bjcasey
- The Fabled Court of Innovation (Heroic) - by bjcasey
- The Fabled Crypt of Valdoon (Heroic) - by Red
BJQuestCreator-2015.07.09, Version 2.05
- Added a new BJ Command: Pre_Buff
- Parameter 1 = Amount of time to prebuff in seconds
- This will make the character target themself and engage auto attack.
- Added a new BJ Command: Execute_Atom
- Description: This will execute an atom.
- Parameter 1 = For Who
- Parameter 2 = Atom to Execute
- Parameter 3 - 11 = Additional Atom Parameters
- Move to Location
- Run Point to Point
- Added a new checkbox for Pre-Buffing for 10 seconds before beginning the navigation route.
- Added a new checkbox for adding a slight (2 second) delay after completing a navigation route.
- Added a new button that will add your current location to the run point to point navigation route.
- Run Point to Point
BJMovement-2015.07.09, Version 1.85
- The Fabled Achadechism
- Kelzaral the Animator
- Command: Set up for BJ Kelzaral
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Kelzaral the Animator doesn't exist, you are further than 30m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 will pull the named through the group and place it's back against the wall.
- Kelzaral the Animator
- The Fabled Court of Innovation
- Power Cell Levers
- Command: Set up for BJ Levers
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: It will auto disable after 28 seconds when it finishes the levers. Don't move anywhere.
- Description: GR1 will pull all of the combinations for the levers.
- Master Control Protocol
- Command: Set up for BJ MCP
- Required Group Roles: Group Role 1, Group Role 6
- Auto-Disable Conditions: Master Control Protocol doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 will pull the named and spin it. The group will camp spot behind it. GR6 will search for the cog, pick it up and then use it at 16%.
- Power Cell Levers