BJQuestBot-2015.04.12, Version 2.10
- Quest Queue - Will now end the script and display an error message if it is enabled, but the queue listbox is empty.
- Search For Collectible will now pause longer while it is moving towards the collectible.
- Auto Target When Hated will no longer ignore non-aggro mobs that are attacking you.
- Quest Bot should no longer fight BJ Movement for navigation control when a set up command is issued. This should correct the stutter stepping when a command is given.
- Massive overhaul of the debugging system. Debug information should now be more useful to the general population!
- Corrected a bug that was crashing Quest Bot for characters with over 1000 Critical Chance. The comma in the number 1,000 was the culprit. We will see this same problem if we ever get enough critical chance to reach 1,000,000.
- Characters that are at least level 96 or higher and are not grouped with now calculate their gear score.
- Timed Waits will now display the remaining time (milliseconds) in the console if Quest Step Debugging is enabled.
- AutoTargetWhenHated will no longer fight with IgnoreCombat While Moving. This should stop the constant target changes that were occurring if you were navigating and ignore combat was TRUE.
- AutoTargetWhenHated will now target the nearest NPC/NamedNPC that is aggro on you or a group member. It will ignore NPC/NamedNPCs that are not attacking you/group members.
BJMovement-2015.04.12, Version 1.79
- New atom is available through the OgreBot MCP Command List: BJ_Movement_Interrupts
- This will toggle or cast interrupt spells through OgreBot.
- Castle Highhold: No Quarter (Raid)
- Grevog the Punisher
- Command: Set up for BJ Grevog
- Required Group Roles: Group Role 1, Group Role 4/Raid Group 1
- Auto-Disable Conditions: Grevog the Punisher doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
- Description: The set up location places the raid near Grevog. When they get the detrimental they will joust to the nearby pool to clear it. There are two different ways the encounter deals with berserk mode. 1) There is not a brawler in the raid. Enchanters will attempt to help the tanks drop aggro by casting Sever Hate on them. GR1 will target themselves. Hope for the best! 2) There is a brawler in the raid. Non-brawlers will target themselves for the entire fight. Brawlers will pull and tank the entire time. When berserk mode starts, they will FD as needed. This fight will function if you are in a single group or raid.
- Zebrun the Torso
- Command: Set up for BJ Zebrun
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Zebrun the Torso doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
- Description: The set up location places the raid in the open area near Zebrun and GR1 near his doorway. When Zebrun gains his ability to kill at will, GR1 will navigate a path around him to kite him safely. This fight will function if you are in a single group or raid.
- Grevog the Punisher
- Zavith'loa: The Molten Pools (Raid)
- Kerridicus Searskin
- Command: Set up for BJ Searskin
- Required Group Roles: Group Role 1/Raid Group 1, Group Role 1/Raid Group 2, Group Role 4/Raid Group 1, Ogre IRC is required for this fight.
- Auto-Disable Conditions: Kerridicus Searskin doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
- Description: The raid will stack in a pile near the named. Raid1GR1 will set up about 17m from the raid and Raid2GR1 will set up about 17m from the raid and 13m from Raid1GR1. Raid1/GR4 will act as MA and will load an auto-target list. Raid1GR1 will attempt to keep the named on them. Raid2GR1 will load an auto-target list and pick up the adds.
- The Crumbling Icon
- Command: Set up for BJ Crumbling
- Required Group Roles: Group Role 1/Raid Group 1, Group Role 1/Raid Group 2, Group Role 1/Raid Group 3, Group Role 4/Raid Group 1, Ogre IRC is required for this fight.
- Auto-Disable Conditions: The Crumbling Icon doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
- Description: The raid will stack in a pile near the right side of the lava pool. You MUST have at least 3 fighters available and you cannot have a raid group without a fighter before a fighter group. Example: Raid group 1 has a fighter, raid group 2 has a fighter, raid group 3 has a fighter, raid group 4 does not have a fighter will work If in the example above, raid group 3 and raid group 4 were swapped, it will only detect 2 fighters in the raid and will not function correctly. Phase 1 (100% to 51%): Fighters will call out in Ogre IRC for a tank swap when they reach 6 increments of the detrimental buff. At this point, the fighter currently tanking the named will target themselves and wait for aggro to drop below 100, while at the same time the next fighter in line will move to the tank camp spot and pick up aggro. When the previous tank no longer has aggro, they will joust out to a safe distance behind the raid to allow the detrimental buff to decrease. Phase 2 (50% to 0%): All fighters will joust to the tank camp spot. Raid1GR1 will target the named, Raid2GR1 will load an auto-target list for one add and themselves and Raid3GR1 will load an auto-target list for the other add and themselves. When the Crumbling Icon calls out someone for death, they will activate BJ Immunity with stoneskins and death prevents to save themselves.
- NOTE: If a toon is killed and ported to the entrance, you must run them back by hand and then re-issue the set up command.
- Perador the Mighty
- Command: Set up for BJ Perador
- Required Group Roles: Group Role 1/Raid Group 1, Group Role 1/Raid Group 2
- Auto-Disable Conditions: Perador the Mighty doesn't exist, you are further than 80m from the GR1 camp spot, or your entire raid is dead.
- Description: GR1/Raid2 will move up to the ramp to pull Perador, while everyone else waits at the bottom. Non-Fighters will hide behind a rock on pull and move out behind Perador when he is in position.
- Kerridicus Searskin
- Brokenskull Bay and Castle Highhold Event Heroics
- Corrected a typo that would cause some set up scripts in both zones to auto-disable due to a group wipe when the group was actually alive. Please report any other encounters where you see this problem.
- Brokenskull Bay: Bosun's Private Stock (Event Heroic)
- GR4 will now properly use the antidote every 15%.
- The encounter coding will now auto-disable if Veerech the Vile can't be found. This auto-disable is special because it doesn't become active when the set up command is given. Instead, it is triggered when Veerech the Vile spawns.
- Ssraeshza Temple (Heroic)
- Unatu
- Command: Set up for BJ Unatu
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Unatu doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 will camp spot. Everyone else will move behind Unatu.
- Poxrata
- Command: Set up for BJ Poxrata
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Poxrata doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 has it's own camp spot and will load an auto-target list. Once the adds are dead, everyone will reposition. When Poxrata calls out for a life drain, that character will joust away for 20 seconds.
- The Earthen Behemoth
- Command: Set up for BJ Behemoth
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: The Earthen Behemoth doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 will camp spot and load an auto-target list. Everyone else will camp spot behind the named.
- The Vathsis
- Command: Set up for BJ Vathsis
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: The Vathsis doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 will camp spot and load an auto-target list. Everyone else will camp spot behind the named.
- Kavis Set'Ra
- Command: Set up for BJ Kavis
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Kavis Set'Ra doesn't exist, you are further than 70m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 will camp spot and load an auto-target list. Everyone else will OgreFollow them at a range of 2. Movement is disabled for this fight. Each platform as two joust points on the ground where GR1 will move between to avoid the little bubbles of death. When it detects that it is swimming, it will activate fly up on everyone. Once you are at the top, it will jump out of the water and attempt to land on the platform. After completing the Heroic Opportunity and killing the named add, GR1 will move to the next one. If it is only the named left, GR1 will camp spot on one side of him and the rest of the group will camp spot on the other.
- Unatu
- Zavith'loa: The Lost Caverns (Heroic)
- Beastmaster Kau'mua
- GR1 will temporarily disable auto target, target the named and then re-enable auto target in order to initiate the fight.
- Beastmaster Kau'mua
BJLootManager-2015.04.12, Version 1.03
- A new script has been added!
- Commmand: BJ LM or BJ End LM (There is a new button command for Ogre MCP that will toggle the main UI. BJ_LootManager_ToggleUI)
- Description: Fully customizable loot management system that allows you to add items to a database, assign them rules for when they should be looted and by whom. Characters will check the loot rules and Need, Greed or Decline based on the applicable rules. Supports Both Need Before Greed (NBG) and Leader Only Looting (LOL) Methods. More information can be foundĀ Here