BJInventory-2014.12.13, Version 1.48
- Fixed the save/load location for Stock Me lists.
BJMovement-2014.12.13, Version 1.72
- BJ Movement Immunity Chain
- A new routine has been added to BJ Movement that will allow you to trigger your group to start casting damage immunities on the target.
- Command: a_BJMovement_GetDamageImmunity (CastOn) (ForWho) (DamageType) (TargetType)
- CastOn - This is the target that you want all spells to be used to save. This must be a player name.
- ForWho - This is who should search their spells. It can be subclass or all.
- DamageType - This is the damage type you want to be immune to. It can be physical, magical or all.
- TargetType- This is the target type you want to be used. It can be self, other or all.
- Disable Conditions: The routine can be ended early by sending the command again while it is still active. It will auto-disable if all group members do not have any save spells available.
- Zavith'loa: The Hidden Caldera (Heroic)
- Defender Honu
- GR1 wil now joust to the group during the casting of Rear Guard instead of the other way around.
- Lavacrafter Peleaina, Augur Kaimanu, and Obsidian Warrior Koa
- Group Role 4 will no longer call for assist during the set up. They will now be the only person attacking the Augur at the start. They will disable a specific interrupt spell and cast it on the Augur to interrupt their heal. Group Role 6 will now call for assist during the set up and will kill Lavacrafter, Augur and then Obsidian Warrior.
- Castle Highhold (Heroic)
- Woglok
- Command: Set up for BJ Woglok
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Woglok doesn't exist, you are further than 60m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 will pull the named and then spin it when it reaches 95% health.
- Va'Tak Telaris
- Command: Set up for BJ Telaris
- Required Group Roles: Group Role 1 and Group Role 4
- Auto-Disable Conditions: Va'Tak Telaris doesn't exist, you are further than 60m from the GR1 camp spot, or your entire group is dead.
- Description: Everyone will attempt to jump up onto the crate if they are standing on the ground. Fighter, priest, scout and mages will disable 1 spell from their cast stack in order to interrupt Va'Tak Telaris' spell. GR4 will disable CA, Named CA and Combat from their cast stack in order to concentrate on interrupting the detriment.
- Note: If you are not jumping onto the crate properly, please check your autorun keybind in OgreBot.
- Shograh
- Command: Set up for BJ Shograh
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Shograh doesn't exist, you are further than 60m from the GR1 camp spot, or your entire group is dead.
- Description: GR1 has it's own camp spot and will load an auto-target list. Everyone will disable their blue aoe spells and turn on singular focus.
- Sa'Dax Senshali
- Command: Set up for BJ Senshali
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Sa'Dax Senshali doesn't exist, you are further than 60m from the GR1 camp spot, or your entire group is dead.
- Description: Everyone will turn on Grind Options. GR1 will camp spot with the group and turn Sa'Dax Senshali when he reaches 95% health. GR1 will load an autotarget list to attack the platforms and will joust to the group when needed. Everyone will jump when the platform despawns to aid in them falling down to the ground.
- Note: This encounter is an enhancement to the existing Grind Options.
- Gudre Blackhand
- Command: Set up for BJ Gudre
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Gudre Blackhand doesn't exist, you are further than 100m from the GR1 camp spot, or your entire group is dead.
- Description: There are 3 phases to this fight. 1. Banners 1-4 are still useable. 2. Banners 1-4 are not useable, but banners 5-8 are. 3. All banners have been used. Characters will move to and use banners are needed and will use them in order 1-8.
- Woglok
- Castle Highhold: Thresinet's Den (Heroic)
- Kladnog Shralok
- Command: Set up for BJ Kladnog
- Required Group Roles: Group Role 1
- Auto-Disable Conditions: Kladnog Shralok doesn't exist, you are further than 130m from the GR1 camp spot, or your entire group is dead.
- Description: Changing of camp spot is directed by GR1. Will work it's way around in an "oval" to avoid standing in the puddles.
- Wrek Shralok
- Command: Set up for BJ Kladnog
- Required Group Roles: Group Role 1, Group Role 4 and Group Role 6
- Auto-Disable Conditions: Wrek Shralok doesn't exist, you are further than 80m from the GR1 camp spot, or your entire group is dead.
- Description: GR4 and GR6 will handle placing the boxes down each side of the hallway. GR1 and the rest of the group will occupy Wrek. If someone is ported, they will run back to position.
- Note: High DPS is required for this fight.
- Kladnog Shralok