Originally Posted: https://www.isxgames.com/f/threads/inventory-version-1-49-feedback.7462/
Inventory 1.49 greatly increased the functionality of Inventory and I would like feedback on what works well, what could be tweaked and what doesn't work at all. I have placed some sample lists that I use in the Downloads section of my website for people to try.
Currently, the way that I use it is by running the following lists in this order:
- 2 - Secondary Sample on everyone except my Tank to trade everything to him.
- I manually depot spells, L&L and tradeskill resources on my Tank. (This automated functionality is planned for Inventory in the future)
- 1 - Primary Sample on my Tank to place stuff on the broker.
- 3 - Price Match on my Tank.
- 6 - Enchant (Breakdown) my blue and green AoM gear, excluding Mitigation pieces.
- 5 - Transmute jewelry and weapons in bags 1-3, excluding attuned pieces.
After all of that is completed my bags are almost always completely empty. Once a few of my future plans (see below) have been implemented, Inventory will be the management system I wanted it to be when I first started working on it.
My future plans for Inventory still include:
- Re-adding Stock Me functionality.
- Migrating Depots to the Inventory Tab from the Harvestables Tab.
- Auto-Load default list when the script starts.
- Better integration with OgreBot authorization list.
- Bot communication where a "Master Session" could tell everyone what to do.
Provide constructive feedback and have your name entered in a draw for a 12 week subscription to Inventory. Draw date will be announced at a later time.
Thanks for your feedback and support!